Histórico de Commits

Autor SHA1 Mensagem Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 há 6 anos atrás
  Juan Linietsky 8d199a9b2c CSG Support for Godot! há 7 anos atrás
  Pedro J. Estébanez aefedb73fc Update collision shapes data on tree entered há 7 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting há 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 há 7 anos atrás
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. há 8 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers há 8 anos atrás
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version há 8 anos atrás
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: há 8 anos atrás
  alexholly 935f730170 renamed all Rect3.pos to Rect3.position há 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line há 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) há 8 anos atrás
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD há 8 anos atrás
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD há 8 anos atrás
  Juan Linietsky bc26f90581 Type renames: há 8 anos atrás
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector há 8 anos atrás
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. há 8 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! há 8 anos atrás
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) há 9 anos atrás
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes há 9 anos atrás
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings há 9 anos atrás
  Juan Linietsky ab22203791 misc cleanup há 10 anos atrás
  reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game. há 10 anos atrás
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree há 11 anos atrás
  Juan Linietsky f00f4b9296 CollisionPolygon (3D) há 11 anos atrás