Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  JFonS 6b15b4f904 Expose the new gizmo plugin system to scripting %!s(int64=7) %!d(string=hai) anos
  PouleyKetchoupp 68270964d4 Get surface material count in MeshInstance for scripts %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 17ebbfb56d Implemented Soft body %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=8) %!d(string=hai) anos
  ISylvox cefc02a4f9 tagents --> tangents %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky fb72edf45e Properly exposed material types everywhere. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos