Juan Linietsky
|
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
|
6 gadi atpakaļ |
Hein-Pieter van Braam
|
a83e77fded
Explicitly use floating point numbers in the our shaders
|
6 gadi atpakaļ |
Juan Linietsky
|
fd68bb2596
-Treat scalar conversions when calling functions as error, closes #24261
|
6 gadi atpakaļ |
Juan Linietsky
|
aab8f443f9
-Support DEPTH_TEXTURE in GLES2, fixes #25106
|
6 gadi atpakaļ |
JFonS
|
4d933b1530
Fix canvas particle material for old GLSL versions
|
6 gadi atpakaļ |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 gadi atpakaļ |
Rémi Verschelde
|
3f9c054163
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
|
6 gadi atpakaļ |
Rémi Verschelde
|
573956915e
Merge pull request #22461 from dlasalle/#10480
|
6 gadi atpakaļ |
Bastiaan Olij
|
fa63a0fe83
Reverse bitangent on everythings to ensure default normal map behavriour is consistent
|
6 gadi atpakaļ |
Ibrahn Sahir
|
c1f5233217
Moved dirty material lists from static to lifetime controlled by main.
|
7 gadi atpakaļ |
Bastiaan Olij
|
bcef4b8dc6
Fixing tangent and binormal logic
|
7 gadi atpakaļ |
Juan Linietsky
|
89a76f21ed
Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934.
|
7 gadi atpakaļ |
JFonS
|
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
|
7 gadi atpakaļ |
Bojidar Marinov
|
e4d316fcdc
Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899b
|
7 gadi atpakaļ |
Juan Linietsky
|
3333166b07
Many more GLES2 fixes
|
7 gadi atpakaļ |
Juan Linietsky
|
0de8309b2c
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
|
7 gadi atpakaļ |
Juan Linietsky
|
c83742ba86
-Lightmap and lightmap capture support for GLES2
|
7 gadi atpakaļ |
Rémi Verschelde
|
d95bbb8922
Fix warnings about set but unused variables [-Wunused-but-set-variable]
|
7 gadi atpakaļ |
Dominique LaSalle
|
4a60679f31
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set
|
7 gadi atpakaļ |
Juan Linietsky
|
65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
|
7 gadi atpakaļ |
JFonS
|
3cedec5f75
Set uniform default values in inspector
|
7 gadi atpakaļ |
Black Cat!
|
2fe4c5dda1
Fix error using triplanar UV with detail map
|
7 gadi atpakaļ |
Michael Alexsander Silva Dias
|
6fa1b5eca7
Add option to move Tile/GridMap editors to another side
|
7 gadi atpakaļ |
Juan Linietsky
|
334acc017f
Add distance based dithering to the default material.
|
7 gadi atpakaļ |
Marcin Zawiejski
|
a1d2fbdeb2
== and != operators for Ref<T> / T*
|
7 gadi atpakaļ |
Juan Linietsky
|
031f763d4f
Crash fixes for material and animtree
|
7 gadi atpakaļ |
Chaosus
|
a6e51c8aa1
Fix crash when setting Material's next pass to itself
|
7 gadi atpakaļ |
Juan Linietsky
|
d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax."
|
7 gadi atpakaļ |
Guilherme Felipe
|
85f4d33276
Fix border artifacts at the edge of deep parallax.
|
7 gadi atpakaļ |
Hugo Locurcio
|
31c12f05c4
Tweak the default SpatialMaterial properties
|
7 gadi atpakaļ |