Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 anni fa
  Stanislav 9edf98e841 Disabled CollisionShape and CollisionShape2D are not processed now 6 anni fa
  Juan Linietsky d403b4086c 2D Rigid Body CCD should work again, fixes #6664 7 anni fa
  Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 7 anni fa
  AndreaCatania 5f66734d2d Implemented physics material 8 anni fa
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 anni fa
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anni fa
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 7 anni fa
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 anni fa
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 8 anni fa
  Juan Linietsky 6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 8 anni fa
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 anni fa
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 8 anni fa
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 anni fa
  Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code. 8 anni fa
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 anni fa
  Juan Linietsky bc26f90581 Type renames: 8 anni fa
  Ferenc Arn f271591ac2 Various corrections in 2D math. 8 anni fa
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anni fa
  Josh Grams a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 9 anni fa
  Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method. 9 anni fa
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 anni fa
  Juan Linietsky 606729fa2d physics state properly returns contact metadata, closes #1979 9 anni fa
  Juan Linietsky 27c47e09a1 skip the first integration in physics bodies, fixes #2213 9 anni fa
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anni fa
  Juan Linietsky 1e65c3c701 remove error print in area collision, should be a valid situation, closes #2463 9 anni fa
  Ovnuniarchos 89efebbf56 New and corrected are override modes. 10 anni fa
  Ovnuniarchos 43b2c9c7a4 Areas now calculate their dampenings the same way as their gravity. 10 anni fa
  Juan Linietsky d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 10 anni fa
  Fabio Alessandrelli 590afbcac4 Calculate gravity based on distance from body to gravity point (2D) 10 anni fa