Juan Linietsky
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cb09abdbbd
Fixed OWC for rigid bodies, closes #25732
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6 年之前 |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
Aaron Franke
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4f7b33cdcf
Remove redundant "== false" code
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7 年之前 |
Andrea Catania
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5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
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7 年之前 |
AndreaCatania
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5f66734d2d
Implemented physics material
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8 年之前 |
Rémi Verschelde
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bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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7 年之前 |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 年之前 |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 年之前 |
Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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8 年之前 |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 年之前 |
Juan Linietsky
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6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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8 年之前 |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 年之前 |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 年之前 |
Ferenc Arn
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eae94ba1c8
Use real_t as floating point type in physics code.
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8 年之前 |
Juan Linietsky
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52e2a1e98d
fixed to 2D physics, makes it work again
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8 年之前 |
Juan Linietsky
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bc26f90581
Type renames:
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8 年之前 |
Ferenc Arn
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f271591ac2
Various corrections in 2D math.
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8 年之前 |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 年之前 |
Ovnuniarchos
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b09b449615
Optimized one way collision loops.
|
9 年之前 |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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9 年之前 |
Juan Linietsky
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0ed864d876
properly removing unprocessed objects from physics islands fixes one way platforms for rigidbodies, closes #2345
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9 年之前 |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 年之前 |
Juan Linietsky
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83d9a692be
Ability to visually debug geometry visually:
|
10 年之前 |
Juan Linietsky
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32b1b472af
-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
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10 年之前 |
Juan Linietsky
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767f71a35e
-Made one way collision work with 2D physics (rigidbody)
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10 年之前 |
Juan Linietsky
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af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
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10 年之前 |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 年之前 |
Juan Linietsky
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f75ae815d5
-CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067
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10 年之前 |
Juan Linietsky
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af4a97bef9
missing fils from yesterday comit.
|
11 年之前 |
Juan Linietsky
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b324ff7ea5
A bit of everything:
|
11 年之前 |