Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 87b303aa95 Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968 %!s(int64=6) %!d(string=hai) anos
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 81e15358c0 Skip disabled shape when getting rest info. Fixes #25941 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 6d4eaebe1e Support multiple ray shapes in kinematicbody, fixes #25050 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky ee464f56c4 Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky f439b786ea Allow kinematic bodies without shapes to still move, fixes #24775 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 2e6c98058f Make ray shapes not work with OWC. They don't make practical sense together. Closes #25532 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 769341e180 Cleanup after @reduz :) %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 66c6dfb3fd Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 3226b44f79 Make sure rotated shapes with one way direction collisions work, fixes #12791 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky daa1686772 Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 121cead38e <fales> end of the week ;-) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 3a62f29eef Fix condition test %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 414097ebd9 Simple workaround to make one way moving platforms work, fixes #9399 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 64f649a80c -Fix problem in OWC logic closes #11357 %!s(int64=7) %!d(string=hai) anos
  Superwaitsum e5041ad0f5 Add some limits on the Editor Settings %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 1a16dabfb5 Merge pull request #21982 from luzpaz/misc-typos %!s(int64=7) %!d(string=hai) anos
  luz.paz 08bde5b2de Misc. typos %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Pedro J. Estébanez 6d0f4a4ad7 Fix picking in CanvasLayer %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky ee07fb5ebe Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 063a22851a -Added support for raycast in KinematicBody2D %!s(int64=7) %!d(string=hai) anos
  Max Hilbrunner e790d4aafa Merge pull request #18349 from Gorgexpress/master %!s(int64=7) %!d(string=hai) anos
  Michael 1ba106a71e Fixed 2D intersect_shape limiting broadphase results %!s(int64=7) %!d(string=hai) anos
  Crazy-P 158c7c72c7 Resolves crash on shape2D culling for empty Concave shapes %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos