Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 8e4837f357 Merge pull request #23407 from bojidar-bg/3281-ysort-recursive %!s(int64=7) %!d(string=hai) anos
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov 6b8d6e3b07 Y-Sort children together in nested YSorts %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky cf834a22dc Ported CPU particles to 2D %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde f9f6f250e6 Merge pull request #15191 from Jerome67000/z_renaming %!s(int64=7) %!d(string=hai) anos
  Jerome67000 42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 19b1ff0fc5 Disabled filter clip by default and made it optional, fixes #12368, likely others too %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. %!s(int64=8) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 57ebad28a9 Order of 2D nodes in tree affects drawing properly again. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 95560e02c5 2D GPU Particles working.. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560 %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  lonesurvivor 8b8807e37d Improvement to y_sort: make clear which item has to be drawn first %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: %!s(int64=9) %!d(string=hai) anos