Fabian Mathews
|
29d0a21011
Fixed decompression of normals
|
8 anos atrás |
Marc Gilleron
|
af9fd6f44a
Fixed compilation on Windows + removed debug print
|
8 anos atrás |
alexholly
|
935f730170
renamed all Rect3.pos to Rect3.position
|
8 anos atrás |
alexholly
|
a3c90b0293
renamed all Rect2.pos to Rect2.position
|
8 anos atrás |
Juan Linietsky
|
98a3296702
Removal of Image from Variant, converted to a Resource.
|
8 anos atrás |
Andrea Faulds
|
fd5b929831
Add double-sided flag to SpriteBase3D (fixes #8007)
|
8 anos atrás |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 anos atrás |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 anos atrás |
Juan Linietsky
|
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
|
8 anos atrás |
Juan Linietsky
|
da11d6d9e8
Many fixes to make exported scenes work better, still buggy.
|
8 anos atrás |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
8 anos atrás |
Rémi Verschelde
|
2a0ddc1e89
Style: Various fixes to play nice with clang-format
|
8 anos atrás |
Rémi Verschelde
|
93ab45b6b5
Style: Fix whole-line commented code
|
8 anos atrás |
Juan Linietsky
|
bc26f90581
Type renames:
|
8 anos atrás |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
8 anos atrás |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 anos atrás |
Rémi Verschelde
|
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
8 anos atrás |
Rémi Verschelde
|
db46a34418
Revert "Bindings: Fix missing default value"
|
8 anos atrás |
Rémi Verschelde
|
b1e4c04cdc
Revert "bind method canvas_item_set_sort_children_by_y"
|
8 anos atrás |
Rémi Verschelde
|
86b0669f4c
Revert "Add/expose VisualServer::get_default_clear_color()"
|
8 anos atrás |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 anos atrás |
reduz
|
0d4abf2aa3
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
|
8 anos atrás |
Juan Linietsky
|
a732708b9d
Blend shapes using transform feedback (GPU)
|
9 anos atrás |
Juan Linietsky
|
7cf8d75cf8
WIP immediates and proper buffers swapping
|
9 anos atrás |
Juan Linietsky
|
943d27f46d
Instancing is working! (hooray)
|
9 anos atrás |
Juan Linietsky
|
70d095d8f2
Skeletons are working now.
|
9 anos atrás |
Juan Linietsky
|
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
|
9 anos atrás |
Juan Linietsky
|
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
|
9 anos atrás |
Juan Linietsky
|
4428115916
Everything returning to normal in 3D, still a long way to go
|
9 anos atrás |
Pedro J. Estébanez
|
753ba67d65
Add/expose VisualServer::get_default_clear_color()
|
9 anos atrás |