Histórico de commits

Autor SHA1 Mensagem Data
  Fabian Mathews 29d0a21011 Fixed decompression of normals 8 anos atrás
  Marc Gilleron af9fd6f44a Fixed compilation on Windows + removed debug print 8 anos atrás
  alexholly 935f730170 renamed all Rect3.pos to Rect3.position 8 anos atrás
  alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 8 anos atrás
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 8 anos atrás
  Andrea Faulds fd5b929831 Add double-sided flag to SpriteBase3D (fixes #8007) 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 anos atrás
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 8 anos atrás
  Juan Linietsky da11d6d9e8 Many fixes to make exported scenes work better, still buggy. 8 anos atrás
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 anos atrás
  Rémi Verschelde 2a0ddc1e89 Style: Various fixes to play nice with clang-format 8 anos atrás
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 anos atrás
  Juan Linietsky bc26f90581 Type renames: 8 anos atrás
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 8 anos atrás
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 anos atrás
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 anos atrás
  Rémi Verschelde db46a34418 Revert "Bindings: Fix missing default value" 8 anos atrás
  Rémi Verschelde b1e4c04cdc Revert "bind method canvas_item_set_sort_children_by_y" 8 anos atrás
  Rémi Verschelde 86b0669f4c Revert "Add/expose VisualServer::get_default_clear_color()" 8 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anos atrás
  reduz 0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch 8 anos atrás
  Juan Linietsky a732708b9d Blend shapes using transform feedback (GPU) 9 anos atrás
  Juan Linietsky 7cf8d75cf8 WIP immediates and proper buffers swapping 9 anos atrás
  Juan Linietsky 943d27f46d Instancing is working! (hooray) 9 anos atrás
  Juan Linietsky 70d095d8f2 Skeletons are working now. 9 anos atrás
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 9 anos atrás
  Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 9 anos atrás
  Juan Linietsky 4428115916 Everything returning to normal in 3D, still a long way to go 9 anos atrás
  Pedro J. Estébanez 753ba67d65 Add/expose VisualServer::get_default_clear_color() 9 anos atrás