Micky
|
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
|
3 年之前 |
Hugo Locurcio
|
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
|
3 年之前 |
Bastiaan Olij
|
81c6f73109
Changed storage structs to private
|
3 年之前 |
Hugo Locurcio
|
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
|
3 年之前 |
Yuri Rubinsky
|
886c2d9681
Implement shader uniform groups/subgroups
|
3 年之前 |
reduz
|
f649678402
Clean up Shader Preprocessor
|
3 年之前 |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
3 年之前 |
GanidhuAbey
|
3c95a70081
Fix particle system from going inactive early
|
3 年之前 |
Aaron Record
|
900c676b02
Use range iterators for RBSet in most cases
|
3 年之前 |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
3 年之前 |
Rémi Verschelde
|
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
|
3 年之前 |
Rémi Verschelde
|
c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
|
3 年之前 |
Aaron Franke
|
b831fb0a54
Rename Transform2D "elements" to "columns"
|
3 年之前 |
bruvzg
|
de4c97758a
Fix more issues found by cppcheck.
|
3 年之前 |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
3 年之前 |