提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 7 年之前
  Juan Linietsky b67f982723 Merge pull request #20681 from DavidSichma/master 7 年之前
  David Sichma c101dd5fa6 Keeping track of discard 7 年之前
  Thomas Herzog b4d3f541e7 add 3D textures 7 年之前
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 7 年之前
  Rémi Verschelde 00dfc9c8eb Shader lang: Properly assign INSTANCE_ID to gl_InstanceID 7 年之前
  Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 7 年之前
  JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 7 年之前
  Juan Linietsky 3051bb8a81 Merge pull request #17845 from JFonS/disable_spatial_shadows 7 年之前
  Pieter-Jan Briers 25ba49fd88 Fixes canvas light shaders. 7 年之前
  JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 7 年之前
  karroffel bb655856e2 using TIME in light shader enables uses_fragment_time 7 年之前
  binbitten de8f43d95d Fix mat2 alignment 7 年之前
  Juan Linietsky 0041efec1d Fix mat2 alignment 7 年之前
  Juan Linietsky f4d603b902 Fix uniform alignment, closes #14962 7 年之前
  AlmightyScientist 4820910648 Shader Language: Fixes EXTRA_MATRIX undefined. 7 年之前
  Juan Linietsky a195f81a6a Improve detection of variable writing in shader, fixes #15177 7 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 7 年之前
  Arnaud PEZEL 6f114c50a7 Fixes built-In "LIGHT" causing fragment compilation error 7 年之前
  Rémi Verschelde 028f959fb1 PropertyEditor: Filter out resource_local_to_scene 7 年之前
  Scayze b0fb6b1380 Added interpolation modifiers to shaderlang 7 年之前
  George Marques 78441b486a Enable light shaders when light variables are used 7 年之前
  Juan Linietsky 4785e66eea Merge pull request #12288 from tagcup/expose_viewport_size 7 年之前
  Scayze 2c00b68175 Fix shader compiler typo gl_FrotFace 7 年之前
  Ferenc Arn a0fc641f25 Expose VIEWPORT_SIZE in shader language. 7 年之前
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 7 年之前
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 7 年之前
  Hiroshi Ogawa 59544c74fe Fix render mode specular schlick ggx 8 年之前