Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 5bb412f389 Revert "Make the performance reporting update frequency customizable" %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bce002f5c3 Merge pull request #18410 from GodotExplorer/debugger-inherited-variables %!s(int64=7) %!d(string=hai) anos
  Hugo Locurcio 228ae60a63 Make the performance reporting update frequency customizable %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 80b9edf0f6 Merge pull request #16893 from GodotExplorer/debugger-improvement-3 %!s(int64=7) %!d(string=hai) anos
  Geequlim 7e499683a2 Send inherited variables and constants from remote debugger %!s(int64=7) %!d(string=hai) anos
  geequlim 24e6361cba Save runtime node as scene from the remote scene tree. %!s(int64=7) %!d(string=hai) anos
  luz.paz 612ab4bbc6 Fix typos with codespell %!s(int64=7) %!d(string=hai) anos
  Geequlim 10f0451cc2 Remote debugger send the real instance of WeakRef referenced to %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 5be356b72f Mono: Implement stack info for errors and exceptions %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 42ee9541fd Merge pull request #15297 from poke1024/runner-limit-errs %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Bernhard Liebl c7c764220c Limit number of errors and messages sent by runner %!s(int64=7) %!d(string=hai) anos
  Geequlim 6c8ec5a930 Fix crash while the debugger encode a freed object. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 4973b7a513 Merge pull request #14916 from poke1024/reduce-startup-time %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  poke1024 e6d83a766a Ramp up remote debugger wait time %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 6065b2d177 Merge pull request #11940 from GodotExplorer/debugger %!s(int64=8) %!d(string=hai) anos
  Geequlim fab66af7e9 Move the remote scene tree to the scene tree dock. %!s(int64=8) %!d(string=hai) anos
  geequlim ccf76798d5 Send script members, contants and globals to debugger %!s(int64=8) %!d(string=hai) anos
  George Marques 1d12470a78 Add print_error function, akin to print_line %!s(int64=8) %!d(string=hai) anos
  Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine %!s(int64=8) %!d(string=hai) anos
  Pedro J. Estébanez d645b80e46 Fix formatting of debug log overflow %!s(int64=8) %!d(string=hai) anos
  AndreaCatania 4537977d6d Renamed fixed_process to physics_process %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam b2a38854fd Fix unused variable warnings %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 533014b88c simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky dc62389739 -Properly check limits to objects sent (regarding to size), fixes #9034 %!s(int64=8) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=8) %!d(string=hai) anos