Juan Linietsky
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5bb412f389
Revert "Make the performance reporting update frequency customizable"
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Rémi Verschelde
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bce002f5c3
Merge pull request #18410 from GodotExplorer/debugger-inherited-variables
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Hugo Locurcio
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228ae60a63
Make the performance reporting update frequency customizable
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Juan Linietsky
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80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
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Geequlim
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7e499683a2
Send inherited variables and constants from remote debugger
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geequlim
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24e6361cba
Save runtime node as scene from the remote scene tree.
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luz.paz
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612ab4bbc6
Fix typos with codespell
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Geequlim
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10f0451cc2
Remote debugger send the real instance of WeakRef referenced to
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Ignacio Etcheverry
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5be356b72f
Mono: Implement stack info for errors and exceptions
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Rémi Verschelde
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42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
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Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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Bernhard Liebl
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c7c764220c
Limit number of errors and messages sent by runner
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Geequlim
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6c8ec5a930
Fix crash while the debugger encode a freed object.
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Rémi Verschelde
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4973b7a513
Merge pull request #14916 from poke1024/reduce-startup-time
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Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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poke1024
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e6d83a766a
Ramp up remote debugger wait time
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Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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Juan Linietsky
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bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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Rémi Verschelde
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6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Geequlim
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fab66af7e9
Move the remote scene tree to the scene tree dock.
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geequlim
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ccf76798d5
Send script members, contants and globals to debugger
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George Marques
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1d12470a78
Add print_error function, akin to print_line
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Leon Krause
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9b7b46143d
Move singleton management from ProjectSettings to Engine
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Pedro J. Estébanez
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d645b80e46
Fix formatting of debug log overflow
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AndreaCatania
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4537977d6d
Renamed fixed_process to physics_process
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Hein-Pieter van Braam
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b2a38854fd
Fix unused variable warnings
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Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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Juan Linietsky
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533014b88c
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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Juan Linietsky
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dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
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