Commit History

Autor SHA1 Mensaxe Data
  Bastiaan Olij b3a43430aa Fixes on android: %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio 2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 99fe462452 Modernize Thread %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio 2d492ff8ba Fix invalid invocation of `get_class_loader`. %!s(int64=4) %!d(string=hai) anos
  thebestnom e7f259c366 Android: Allow Mouse Capture %!s(int64=5) %!d(string=hai) anos
  Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app %!s(int64=5) %!d(string=hai) anos
  lupoDharkael 95a1400a2a Replace NULL with nullptr %!s(int64=5) %!d(string=hai) anos
  fhuya d7b10beb1b Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration. %!s(int64=5) %!d(string=hai) anos
  fhuya f097defba1 Re-architecture of the Godot Android plugin. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Cagdas 0088385556 Add request permission automatically at android %!s(int64=6) %!d(string=hai) anos
  fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. %!s(int64=6) %!d(string=hai) anos
  volzhs 4061e5bb75 Support vibration for Android and iOS %!s(int64=6) %!d(string=hai) anos
  fhuya 2c3536810a Setup Godot to support the Oculus Mobile SDK. %!s(int64=6) %!d(string=hai) anos
  wombatstampede 6e46701e64 Android: Include Joysticks/Gamepads which are available on app start. %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend %!s(int64=6) %!d(string=hai) anos