Historique des commits

Auteur SHA1 Message Date
  reduz 90056460ad Implement Particle Trails il y a 4 ans
  jfons 4d9d99bb82 Implement occlusion culling il y a 4 ans
  Bastiaan Olij ebf10fe736 Fix reflection probe il y a 4 ans
  clayjohn 92731d292c Rename get_surface_material to get_surface_override_material il y a 4 ans
  reduz 64140eaf42 Reorganize Project Settings il y a 4 ans
  reduz 8b19ffd810 Make Servers truly Thread Safe il y a 4 ans
  reduz f20999f6fe Rewrote how barriers work for faster rendering il y a 4 ans
  Gordon MacPherson 86c7faa169 Fix zero scaling and material mappings being mapped to wrong fields il y a 4 ans
  reduz 099dee35f4 Added GPU based cluster builder il y a 4 ans
  reduz 77bc3e9ac3 Threaded optimizations to cull and render il y a 4 ans
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. il y a 4 ans
  reduz 9a2f18f8e7 Reorganize renderer code. il y a 4 ans
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 il y a 4 ans
  Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped il y a 4 ans
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() il y a 4 ans
  reduz 548524152e Rewrite culling to be more cache/thread friendly. il y a 4 ans
  reduz 1bebb2ba05 Cull fixes and optimizations il y a 4 ans
  lawnjelly 6d687de9b8 Fix BVH to world_aabb, and call update il y a 4 ans
  reduz 83058597cf Replace Octree by DynamicBVH in cull code il y a 4 ans
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) il y a 4 ans
  reduz bf77016c8a Reimplement skeletons and blend shapes il y a 4 ans
  reduz 2787ad65be RenderingServer reorganization il y a 4 ans