Commit History

Author SHA1 Message Date
  Stuart Carnie 663917449b 2D: Fix `CanvasTexture` rendering when updating channels 6 months ago
  Aarni Koskela f134769506 Fix various typos 7 months ago
  Rémi Verschelde f7d6924afb Merge pull request #100677 from clayjohn/light2d-cull 7 months ago
  clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 7 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 7 months ago
  clayjohn 793d065f8b Avoid allocating instance buffer for PointLight2D shadows when there are no instances. 8 months ago
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 years ago
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 8 months ago
  Thaddeus Crews 66dea152b5 Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 8 months ago
  Thaddeus Crews 5f5f86bff0 Merge pull request #100128 from clayjohn/rd-shader-spam 8 months ago
  Thaddeus Crews 75a425f1d3 Merge pull request #99995 from clayjohn/RD-batch-ptrw 8 months ago
  clayjohn fce34f22a2 Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails 8 months ago
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 months ago
  clayjohn 0dfbf4a5df Optimize batch uniform set creation by caching ptrw when creating batch uniform 8 months ago
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 year ago
  Dario 1c6aad660f Fix incorrect clear color flag on canvas renderer. 8 months ago
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 9 months ago
  clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 9 months ago
  Thaddeus Crews 2b02143d35 Merge pull request #98307 from clayjohn/Light2D-shadow-projection 9 months ago
  Stuart Carnie 0d1d945727 2D: Fix various issues and minor performance optimisations 9 months ago
  clayjohn 62516df757 Precompute projection matrices when rendering 2D shadows 10 months ago
  DarioSamo fa1aacb455 Configure MSAA properly in canvas renderer's pipelines. 10 months ago
  clayjohn 65f3df5923 Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  clayjohn 4d635b7a3a Combine texture and instance data into one uniform set in the 2D renderer 10 months ago
  Stuart Carnie e826ab9ba9 [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 11 months ago
  Stuart Carnie 5b5dc00c52 2D: Remove redundant assignment 11 months ago
  Stuart Carnie c113e5b143 2D: Fix use-after-free in batch rendering 11 months ago
  Stuart Carnie a657ea42f1 2D: Add batching to RendererCanvasRenderRD 1 year ago