Historique des commits

Auteur SHA1 Message Date
  bruvzg dab4cf3ed6 Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. il y a 4 ans
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 il y a 4 ans
  thebestnom 191c84f952 Android: Mouse Implementation il y a 5 ans
  Fredia Huya-Kouadio e99dc65b64 Enable the ability to use Godot as a subview within an Android app il y a 5 ans
  Rémi Verschelde 0246a1a276 Revert "Enable the ability to use Godot as a subview within an Android app" il y a 5 ans
  Fredia Huya-Kouadio 920639511d Enable the ability to use Godot as a subview within an Android app il y a 5 ans
  PouleyKetchoupp f4f4b77d23 Use long instead of int for object id in Android java wrapper il y a 5 ans
  fhuya c3660bb4dc Re-architecture of the Godot Android plugin. il y a 6 ans
  Alexander Holland dd2fd4e853 fixes android double tap regression il y a 5 ans
  Alexander Holland b1b308411a Fixes Android FileDialog il y a 6 ans
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
  Alexander Holland db582a2c8c Adds Pen support for Android il y a 7 ans
  fhuya a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. il y a 6 ans
  fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. il y a 6 ans
  Rémi Verschelde e0574e1d98 Fix typos with codespell il y a 6 ans
  Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend il y a 6 ans