提交历史

作者 SHA1 备注 提交日期
  Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using `BackBufferCopy`. 9 月之前
  Stuart Carnie 663917449b 2D: Fix `CanvasTexture` rendering when updating channels 9 月之前
  Aarni Koskela f134769506 Fix various typos 9 月之前
  Rémi Verschelde f7d6924afb Merge pull request #100677 from clayjohn/light2d-cull 10 月之前
  clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 10 月之前
  Yufeng Ying e88e30c273 Remove unused headers in servers. 10 月之前
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 10 月之前
  clayjohn 793d065f8b Avoid allocating instance buffer for PointLight2D shadows when there are no instances. 10 月之前
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 年之前
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 10 月之前
  Thaddeus Crews 66dea152b5 Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 10 月之前
  Thaddeus Crews 5f5f86bff0 Merge pull request #100128 from clayjohn/rd-shader-spam 10 月之前
  Thaddeus Crews 75a425f1d3 Merge pull request #99995 from clayjohn/RD-batch-ptrw 10 月之前
  clayjohn fce34f22a2 Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails 10 月之前
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 11 月之前
  clayjohn 0dfbf4a5df Optimize batch uniform set creation by caching ptrw when creating batch uniform 10 月之前
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 年之前
  Dario 1c6aad660f Fix incorrect clear color flag on canvas renderer. 10 月之前
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 1 年之前
  clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 11 月之前
  Thaddeus Crews 2b02143d35 Merge pull request #98307 from clayjohn/Light2D-shadow-projection 11 月之前
  Stuart Carnie 0d1d945727 2D: Fix various issues and minor performance optimisations 11 月之前
  clayjohn 62516df757 Precompute projection matrices when rendering 2D shadows 1 年之前
  DarioSamo fa1aacb455 Configure MSAA properly in canvas renderer's pipelines. 1 年之前
  clayjohn 65f3df5923 Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 1 年之前
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 年之前
  clayjohn 4d635b7a3a Combine texture and instance data into one uniform set in the 2D renderer 1 年之前
  Stuart Carnie e826ab9ba9 [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 1 年之前
  Stuart Carnie 5b5dc00c52 2D: Remove redundant assignment 1 年之前
  Stuart Carnie c113e5b143 2D: Fix use-after-free in batch rendering 1 年之前