Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Thaddeus Crews 8c7c96e2c4 Merge pull request #108636 from clayjohn/MSAA-depth-mobile 1 kuukausi sitten
  Allen Pestaluky 5a3e69d16e Add debanding to SMAA and apply debanding before spatial upscalers. 2 kuukautta sitten
  clayjohn a8efa55bed Add depth resolve to the mobile renderer 3 kuukautta sitten
  Dario 5a30a7e7cd Add shader baker to project exporter. 9 kuukautta sitten
  Raymond DiDonato 6b99608950 Add SMAA 1x 8 kuukautta sitten
  clayjohn bf47c42b21 Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 6 kuukautta sitten
  Thaddeus Crews 324512e11c Style: Replace header guards with `#pragma once` 8 kuukautta sitten
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 11 kuukautta sitten
  Yufeng Ying e88e30c273 Remove unused headers in servers. 10 kuukautta sitten
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 1 vuosi sitten
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 vuosi sitten
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 1 vuosi sitten
  ChristopheClaustre c46bb775e9 Disable camera_effects on some debug draw mode 1 vuosi sitten
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 vuotta sitten
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 vuosi sitten
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2 vuotta sitten
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2 vuotta sitten
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 vuotta sitten
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system 2 vuotta sitten
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
  Bastiaan Olij 65ca9e6924 Move SDFGI update logic into clustered renderer 2 vuotta sitten
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 vuotta sitten
  Bastiaan Olij 02b0c22e38 Moving SSEffects settings into class 3 vuotta sitten
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 vuotta sitten
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 vuotta sitten
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class 3 vuotta sitten
  clayjohn 65f0113bc6 Properly scale SSR reflection based on metallic value for dielectric materials 3 vuotta sitten
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 vuotta sitten
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 vuotta sitten
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 vuotta sitten