Commit History

Upphovsman SHA1 Meddelande Datum
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 6 månader sedan
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 1 år sedan
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes 8 månader sedan
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 8 månader sedan
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering 8 månader sedan
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates 9 månader sedan
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. 9 månader sedan
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane 9 månader sedan
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes 1 år sedan
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 år sedan
  Rémi Verschelde 41ffc696d2 Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison 11 månader sedan
  Hugo Locurcio 8a485ff658 Fix BaseMaterial3D refracting objects located in front of the material 1 år sedan
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 år sedan
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` 1 år sedan
  Rakka Rage ba23b22153 Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`. 1 år sedan
  Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform 1 år sedan
  Hugo Locurcio 281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering 1 år sedan
  BlueCube3310 ea683cd152 Material: Fix marking as ready 1 år sedan
  Rémi Verschelde 2c50e87f60 Merge pull request #89470 from jsjtxietian/msdf-uv 1 år sedan
  Rémi Verschelde bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 1 år sedan
  kobewi 413c11357d Use Core/Scene stringnames consistently 1 år sedan
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 år sedan
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. 1 år sedan
  jsjtxietian 0c0723c659 Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time 1 år sedan
  Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation 1 år sedan
  clayjohn f4c6c807eb Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader 1 år sedan
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 år sedan
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 år sedan
  jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` 1 år sedan
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 4 år sedan