Commit History

Author SHA1 Message Date
  qarmin 997d367b51 Fixes recently introduced shader leaks 5 years ago
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
  Juan Linietsky 1bea8e1eac New lightmapper 5 years ago
  Rémi Verschelde 94721f5ab8 Revert "Renamed plane's d to distance" 5 years ago
  Marcus Elg ec7b481170 Renamed plane's d to distance 5 years ago
  Juan Linietsky 6f293ed795 Add support for projectors in spot and omni lights. 5 years ago
  Rémi Verschelde 5e5103f460 Merge pull request #37861 from reduz/implement-decals 5 years ago
  Juan Linietsky 5944eb6e7f Implement decals 5 years ago
  qarmin 88c0a9e3de Fixes leak with CopyToFbShaderRD 5 years ago
  Juan Linietsky 16ae2cc1bf Add screen space AA option, with FXAA implementation. 5 years ago
  Juan Linietsky d81911490b Moved most of the effect code to compute. 5 years ago
  Juan Linietsky 4ffc0d6b3f Refactored shadowmapping. 5 years ago
  qarmin 853f677c7e Fixed leak with SpecularMergeShaderRD 5 years ago
  Juan Linietsky c54f80d35c Re-implement subsurface scattering. 5 years ago
  Juan Linietsky 87c658b304 Re-Added screen space reflection. 5 years ago
  Rémi Verschelde 60d486acc8 Fix copyright headers for recently added files 5 years ago
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 years ago