qarmin
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997d367b51
Fixes recently introduced shader leaks
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5 years ago |
Juan Linietsky
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201d606b3d
Addition of SDFGI for open world global illumination
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5 years ago |
Rémi Verschelde
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0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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5 years ago |
Juan Linietsky
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1bea8e1eac
New lightmapper
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5 years ago |
Rémi Verschelde
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94721f5ab8
Revert "Renamed plane's d to distance"
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5 years ago |
Marcus Elg
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ec7b481170
Renamed plane's d to distance
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5 years ago |
Juan Linietsky
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6f293ed795
Add support for projectors in spot and omni lights.
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5 years ago |
Rémi Verschelde
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5e5103f460
Merge pull request #37861 from reduz/implement-decals
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5 years ago |
Juan Linietsky
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5944eb6e7f
Implement decals
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5 years ago |
qarmin
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88c0a9e3de
Fixes leak with CopyToFbShaderRD
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5 years ago |
Juan Linietsky
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16ae2cc1bf
Add screen space AA option, with FXAA implementation.
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5 years ago |
Juan Linietsky
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d81911490b
Moved most of the effect code to compute.
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5 years ago |
Juan Linietsky
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4ffc0d6b3f
Refactored shadowmapping.
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5 years ago |
qarmin
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853f677c7e
Fixed leak with SpecularMergeShaderRD
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5 years ago |
Juan Linietsky
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c54f80d35c
Re-implement subsurface scattering.
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5 years ago |
Juan Linietsky
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87c658b304
Re-Added screen space reflection.
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5 years ago |
Rémi Verschelde
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60d486acc8
Fix copyright headers for recently added files
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5 years ago |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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5 years ago |