Commit History

Author SHA1 Message Date
  alessand10 9ea97c017b Fix a command buffer leak that occurs in dx12 8 months ago
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 8 months ago
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 months ago
  Dario d7d6251c30 Add texture limits for D3D12 Driver. 8 months ago
  0x0ACB a8cd0e9677 Use direct composition for d3d12 backend 9 months ago
  Thaddeus Crews 150590a7e8 Merge pull request #98975 from clayjohn/D3D12-event-timing 9 months ago
  clayjohn 05576a2324 Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on some platforms 9 months ago
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 10 months ago
  Thaddeus Crews b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break 10 months ago
  Clay John 683d11a69f Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode 10 months ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue. 10 months ago
  Hugo Locurcio 5ed10e3604 Remove "Using present mode" verbose prints in Vulkan and Direct3D 12 10 months ago
  Thaddeus Crews a44f691fc7 CI: Add MinGW/GCC build to Windows GHA 11 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 11 months ago
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 year ago
  Rémi Verschelde 1fea6ed01c Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast 1 year ago
  Rémi Verschelde cddf321d30 Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps 1 year ago
  Pedro J. Estébanez 8cf2903c7f D3D12: Avoid cases of redundant render target clears 1 year ago
  Pedro J. Estébanez 3260437afc D3D12: Be explicit about all-resources texture barriers 1 year ago
  Dario bb0a8e56e1 D3D12: Avoid validation warnings about zero-sized barrier groups 1 year ago
  Rémi Verschelde ffd6162c76 Merge pull request #94267 from RandomShaper/d3d12_db 1 year ago
  Pedro J. Estébanez a8adb2bbc3 D3D12: Avoid enabling depth bounds test if unsupported 1 year ago
  Pedro J. Estébanez ee2c1584e4 D3D12: Get rid of DXIL.dll! 1 year ago
  Pedro J. Estébanez 207f523441 D3D12: Use the right state for resources in certain heap types 1 year ago
  bruvzg 10d81a238e [LLVM/MinGW] Fix/suppress DX12 related warnings. 1 year ago
  Rémi Verschelde f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 1 year ago
  bruvzg 628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. 1 year ago
  Dario adabd14d08 Add support for enhanced barriers in D3D12. 1 year ago