提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde 55815998d4 Merge pull request #67194 from RedMser/dirlight2d-height-suffix 3 年之前
  RedMser a8a4e290fb Remove incorrect px suffixes 3 年之前
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 3 年之前
  Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()` 3 年之前
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 4 年之前
  Aaron Franke eb4902a455 Fix some unnecessary includes 4 年之前
  Yuri Roubinsky 19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 4 年之前
  kobewi 5605454981 Change frame_coords to Vector2i 4 年之前
  Marcel Admiraal 3dcdb84660 Rename Sprite.region_enabled getter and setter to match properties 4 年之前
  Michael Alexsander 70304f8633 Hide extra options from various nodes if they're not enabled 5 年之前
  reduz 1aa2823fa3 Removed _change_notify 4 年之前
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  reduz 0e6664539d Refactor pixel snapping. 5 年之前
  Eric Tuvesson e892a92ad6 fix(sprite2d): Rect is not handling pixel snap 5 年之前
  reduz 84d734da0e Refactored 2D shader and lighting system 5 年之前
  Jonathan Vice 28326aec60 Reorder sprite h_frames & v_frames 5 年之前
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions 5 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 年之前
  Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit 5 年之前