Historique des commits

Auteur SHA1 Message Date
  BlueCube3310 f1b758022a LightmapGI: Fix seam blending with directional lightmaps il y a 1 an
  A Thousand Ships 79ba22a73f Use `Vector*` component-wise `min/max/clamp` functions where applicable il y a 1 an
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. il y a 1 an
  A Thousand Ships 684752e75b Replace error checks against `size` with `is_empty` il y a 1 an
  clayjohn efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend il y a 1 an
  Juan Linietsky 24fe0715b5 Promote CowData to 64 bits il y a 1 an
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. il y a 1 an
  Rémi Verschelde 2a4eaa4cd8 Merge pull request #86555 from RandomShaper/fix_warn il y a 1 an
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions il y a 2 ans
  Pedro J. Estébanez fe8c217b7c Fix warning in MSVC il y a 1 an
  Rémi Verschelde 15b8185c68 Don't use TTR/RTR for ERR/WARN prints il y a 1 an
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. il y a 2 ans
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. il y a 2 ans
  bruvzg 899e56de5d Re-add optional OIDN denoise as an external executable. il y a 2 ans
  Dario ac90ca714c Make the lightmapper not dilate before denoising. il y a 2 ans
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. il y a 2 ans
  Dario ddc3126bbf Add half-pixel offset to lightmapper rasterization. il y a 2 ans
  Rémi Verschelde 25b2f1780a Style: Harmonize header includes in modules il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  kobewi 072f6feaba Make some Image methods static il y a 3 ans
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. il y a 3 ans
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. il y a 3 ans
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar il y a 3 ans
  FireForge 84431bd782 Use integer types in Image and ImageTexture methods il y a 3 ans
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper il y a 3 ans
  Aaron Franke 1bf94dff3a Rename Basis "elements" to "rows" il y a 3 ans
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build il y a 3 ans
  kobewi 39d429e497 Change some math macros to constexpr il y a 3 ans
  reduz b0ca03b0a2 Add a UniformSet cache il y a 3 ans
  Anilforextra c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. il y a 3 ans