Commit History

Author SHA1 Message Date
  Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2 years ago
  Bastiaan Olij 616ba8745f Fix VRS issues 2 years ago
  Hugo Locurcio efe3220b2e Fix periods in editor strings and messages 2 years ago
  kobewi d9f066d5fa Remove duplicate project settings definitions 2 years ago
  Patrick Dawson 382f0f97d6 RenderingDevice: Fix usage of index offset 2 years ago
  Bastiaan Olij a4e58ec84a Fix several render issues found while debugging XR 2 years ago
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 years ago
  Rémi Verschelde 6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 2 years ago
  Rémi Verschelde 3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further 2 years ago
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 2 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 years ago
  Pedro J. Estébanez 24ff292999 Polish rendering driver refactor further 2 years ago
  Rémi Verschelde 166df0896c Fix typos with codespell 2 years ago
  Rémi Verschelde 85fe6ecc32 Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2 years ago
  Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled" 2 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 years ago
  Haoyu Qiu d1aed76a20 Fix crash when executing `SubViewport.set_size_2d_override_stretch` 2 years ago
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 3 years ago
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 years ago
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 years ago
  clayjohn bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 3 years ago
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 years ago
  Pedro J. Estébanez 8a3bc72954 Apply correct formatting to comments in the Vulkan driver 3 years ago
  Bastiaan Olij 4417fc6d43 For dev builds, keep track of resource names in the Vulkan driver 3 years ago
  Rémi Verschelde 9e361bfaaf Merge pull request #62787 from RandomShaper/vk_object_name 3 years ago
  Juan Linietsky f999f52f0a Add a Framebuffer cache 3 years ago
  Pedro J. Estébanez 5f71b55380 Improve handling of the format of the VRS image 3 years ago
  Rémi Verschelde a446d761fb Merge pull request #63296 from RandomShaper/fix_vk_singleview 3 years ago
  Pedro J. Estébanez 6d0c84717f Fill view and correlation masks correctly for single view in Vulkan RD 3 years ago
  Pedro J. Estébanez 06333fb732 Validate texture format for VRS attachment 3 years ago