Raul Santos
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b9f1136d03
C#: Add platform name to the exported data directory
|
vor 2 Jahren |
RedworkDE
|
777d959e05
C#: Add option to embed dotnet build outputs into the data file
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vor 2 Jahren |
Rémi Verschelde
|
25b2f1780a
Style: Harmonize header includes in modules
|
vor 2 Jahren |
RedworkDE
|
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
|
vor 2 Jahren |
bruvzg
|
174e0837e0
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
|
vor 2 Jahren |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
vor 2 Jahren |
kobewi
|
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
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vor 2 Jahren |
bruvzg
|
6daf4c6593
[.NET Export] Improve .NET export process.
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vor 2 Jahren |
Aaron Franke
|
10a56981dc
Rename String `plus_file` to `path_join`
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vor 3 Jahren |
Fabio Alessandrelli
|
d20b32186f
[Web] Rename JavaScript platform to Web.
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vor 3 Jahren |
Ignacio Roldán Etcheverry
|
1bf4397e5b
C#: Use custom project setting for C# project files name
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vor 3 Jahren |
Ignacio Roldán Etcheverry
|
88e367a406
C#/netcore: Add base desktop game export implementation
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vor 3 Jahren |
Ignacio Roldán Etcheverry
|
513ee857a9
C#: Restructure code prior move to .NET Core
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vor 4 Jahren |
bruvzg
|
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
|
vor 3 Jahren |
bruvzg
|
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
|
vor 3 Jahren |
Rémi Verschelde
|
11572c6e30
Editor: Cleanup some includes dependencies
|
vor 3 Jahren |
bruvzg
|
fff3c38af9
[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to the bundle directory instead of executable directory.
|
vor 3 Jahren |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
vor 3 Jahren |
Rémi Verschelde
|
7da392bcc5
Don't return reference on copy assignment operators
|
vor 3 Jahren |
ne0fhyk
|
69f890ff11
Provide a getter for the project data directory.
|
vor 4 Jahren |
Rémi Verschelde
|
9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
|
vor 4 Jahren |
reduz
|
0d2e02945b
Implement shader caching
|
vor 4 Jahren |
Shane Liesegang
|
42eb09ddcc
Mono/macOS: Separate data dir into frameworks and resources for codesigning
|
vor 4 Jahren |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
vor 4 Jahren |
Marcel Admiraal
|
5b937d493f
Rename empty() to is_empty()
|
vor 4 Jahren |
Aaron Franke
|
02161aad5a
Remove empty lines around braces with the formatting script
|
vor 5 Jahren |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
|
vor 4 Jahren |
Aaron Franke
|
42e70a77ef
Rename the ".mono" folder to ".godot/mono"
|
vor 5 Jahren |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
vor 5 Jahren |
Rémi Verschelde
|
408fab8442
Mono: Fix include for Android support
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vor 5 Jahren |