clayjohn
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bf47c42b21
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
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4 months ago |
Rémi Verschelde
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3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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7 months ago |
devloglogan
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e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
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10 months ago |
Stuart Carnie
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11dc4f2e5e
Metal: Add MetalFX upscaling support
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8 months ago |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 months ago |
Alex Threlfo
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31add2602a
LightmapGI: fix crash during baking when sky is null
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8 months ago |
Thaddeus Crews
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637239e979
Merge pull request #94193 from BastiaanOlij/buildin_includes
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8 months ago |
Dario
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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9 months ago |
Bastiaan Olij
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1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
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1 year ago |
Thaddeus Crews
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88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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9 months ago |
EnlightenedOne
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1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
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1 year ago |
Yevhen Babiichuk (DustDFG)
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af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
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10 months ago |
Hugo Locurcio
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0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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2 years ago |
BlueCube3310
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ef9bb1a207
Implement support for bicubic lightmap filtering
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1 year ago |
Bastiaan Olij
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6ed6212949
Make RenderSceneData take projection correction into account
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1 year ago |
ChristopheClaustre
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c46bb775e9
Disable camera_effects on some debug draw mode
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1 year ago |
Bastiaan Olij
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6efaaecde2
Skip rendering sky if viewport is set to transparent background
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1 year ago |
Oxi
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1815871b90
Fixed unshaded mode lightmaps
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1 year ago |
Hugo Locurcio
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26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
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1 year ago |
Bastiaan Olij
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5a98845655
Implement hooks into renderer
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2 years ago |
Erik Johnson
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eab95698cd
Fix shadows for billboarded Sprite3D's
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2 years ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
clayjohn
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43cf21cb71
Use best fit normals for storing screen space normals
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1 year ago |
Bastiaan Olij
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 year ago |
Rémi Verschelde
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4cc8f0f36d
Merge pull request #83649 from BastiaanOlij/no_2d_stereo
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1 year ago |
Bastiaan Olij
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425e943576
Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
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1 year ago |
Dario
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4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
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1 year ago |
Dario
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1e2c28b7fe
Use internal texture at internal resolution for calculating luminance.
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1 year ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Dario
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e7d3a7c2aa
Improve visual feedback when using the motion vectors debug view option.
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2 years ago |