Commit History

Author SHA1 Message Date
  clayjohn bf47c42b21 Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 4 months ago
  Rémi Verschelde 3014eec40d Merge pull request #99407 from devloglogan/rec-resolution 7 months ago
  devloglogan e7f6b7ea0b Allow using custom Rect2i for rendering with OpenXR 10 months ago
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 8 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  Alex Threlfo 31add2602a LightmapGI: fix crash during baking when sky is null 8 months ago
  Thaddeus Crews 637239e979 Merge pull request #94193 from BastiaanOlij/buildin_includes 8 months ago
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 9 months ago
  Bastiaan Olij 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 1 year ago
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 9 months ago
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 1 year ago
  Yevhen Babiichuk (DustDFG) af6d260c17 Don't include `core/io/image.h` in `core/os/os.h` 10 months ago
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 2 years ago
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 1 year ago
  Bastiaan Olij 6ed6212949 Make RenderSceneData take projection correction into account 1 year ago
  ChristopheClaustre c46bb775e9 Disable camera_effects on some debug draw mode 1 year ago
  Bastiaan Olij 6efaaecde2 Skip rendering sky if viewport is set to transparent background 1 year ago
  Oxi 1815871b90 Fixed unshaded mode lightmaps 1 year ago
  Hugo Locurcio 26a220bd31 Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 1 year ago
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 years ago
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 years ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 year ago
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
  Rémi Verschelde 4cc8f0f36d Merge pull request #83649 from BastiaanOlij/no_2d_stereo 1 year ago
  Bastiaan Olij 425e943576 Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. 1 year ago
  Dario 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. 1 year ago
  Dario 1e2c28b7fe Use internal texture at internal resolution for calculating luminance. 1 year ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Dario e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option. 2 years ago