Aaron Franke
|
78b0a7da03
Use is_equal_approx in more places
|
4 年之前 |
reduz
|
6631f66c2a
Optimize StringName usage
|
4 年之前 |
Hugo Locurcio
|
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
|
4 年之前 |
Aaron Franke
|
2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
|
4 年之前 |
reduz
|
75688772b3
Fix editor suffixes and degrees conversion
|
4 年之前 |
Lightning_A
|
e28fd07b2b
Rename `instance()`->`instantiate()` when it's a verb
|
4 年之前 |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 年之前 |
Marcel Admiraal
|
3dc1a2951b
Fix UV mapping on CSGSphere
|
4 年之前 |
rafallus
|
abf6872c38
Change Path to Path3D in CSGPolygon3D
|
4 年之前 |
Rafał Mikrut
|
efcb097674
Prevent setting too big or too small Collision Mask and Layer
|
4 年之前 |
Johannes Witt
|
bab36f1273
Fix CSG Path Polygon cache being removed after connect
|
4 年之前 |
Marcel Admiraal
|
4311c2f66e
Fix CSGMesh undo not refreshing gizmo
|
4 年之前 |
Marcel Admiraal
|
755c70b871
Rename Array.invert() to Array.reverse()
|
4 年之前 |
Anshul7sp1
|
91181c2086
Fixes small typos and grammar correction
|
4 年之前 |
reduz
|
1aa2823fa3
Removed _change_notify
|
4 年之前 |
reduz
|
8b19ffd810
Make Servers truly Thread Safe
|
4 年之前 |
Rafał Mikrut
|
f7209b459b
Initialize class/struct variables with default values in modules/
|
4 年之前 |
Aaron Franke
|
1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
|
5 年之前 |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 年之前 |
Rémi Verschelde
|
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
|
4 年之前 |
Rémi Verschelde
|
d55e335026
Merge pull request #44718 from hoontee/fix-44713
|
4 年之前 |
hoontee
|
24a6aac472
Properly handle empty CSGShapes
|
4 年之前 |
Marcel Admiraal
|
4da4feed18
Use Vector3 instead of 3 floats for CSGBox3D dimensions
|
4 年之前 |
Rémi Verschelde
|
3044b8f15a
Merge pull request #40935 from hoontee/master-3
|
5 年之前 |
Rémi Verschelde
|
920f8c86ec
Merge pull request #40919 from hoontee/master-2
|
5 年之前 |
hoontee
|
fc8574fbac
Transform CSGShape collision when necessary
|
5 年之前 |
hoontee
|
001b6075cb
Properly handle empty CSGCombiners
|
5 年之前 |
Marcel Admiraal
|
9be7b30f35
Ensure CSG parent's _make_dirty() is called when entering a tree.
|
5 年之前 |
Andrii Doroshenko (Xrayez)
|
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
|
5 年之前 |
Rémi Verschelde
|
0ee0fa42e6
Style: Enforce braces around if blocks and loops
|
5 年之前 |