Commit History

Autor SHA1 Mensaxe Data
  Aaron Franke a3c29ed899 Rename files and the exposed name for Transform3D %!s(int64=4) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=5) %!d(string=hai) anos
  reduz 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) %!s(int64=4) %!d(string=hai) anos
  Juan Linietsky 079ca220e1 Added volumetric fog effect. %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 1bea8e1eac New lightmapper %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 13a9bfbca7 Style: Harmonize header guards to style guide [Core] %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky ee1e89f8c0 Modified rendering to use cluster instead of foward %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 9d7b7f931b Reflection probes working %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 920db604d2 Rewrote large part of rendering, omni and spot shadows now work. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 8cee7703a6 Yay very basic 3D (only white) finally shows. %!s(int64=6) %!d(string=hai) anos
  lawnjelly eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  IAmActuallyCthulhu 82b9557803 Remove redundant author doc comments %!s(int64=6) %!d(string=hai) anos
  JFonS 54b95b6c5a Add FRUSTUM camera mode, allowing tilted frustums %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Aaron Franke cf136a91d6 [Core] Completely kill math_2d.h, change includes %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. %!s(int64=8) %!d(string=hai) anos