|  reduz | 5cecdfa8af
							
							Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | 4 years ago | 
				
					
						|  reduz | 3682978aee
							
							Replace BIND_VMETHOD by new GDVIRTUAL syntax | 4 years ago | 
				
					
						|  kobewi | 50c63bdc4c
							
							Add set_pressed_no_signal method to BaseButton | 4 years ago | 
				
					
						|  Aaron Franke | 10d7fccb54
							
							Rename ButtonList enum and members to MouseButton | 4 years ago | 
				
					
						|  Rafał Mikrut | 7961a1dea3
							
							Initialize class variables with default values in scene/ [2/2] | 4 years ago | 
				
					
						|  Rémi Verschelde | b5334d14f7
							
							Update copyright statements to 2021 | 4 years ago | 
				
					
						|  Eric M | efe5c250d5
							
							Implement new shortcuts system. | 5 years ago | 
				
					
						|  FIF15 | 0e7e25d488
							
							Remove redundant property "enabled_focus_mode" | 5 years ago | 
				
					
						|  Hugo Locurcio | 3e0226515e
							
							Rename ShortCut to Shortcut which is more grammatically correct | 5 years ago | 
				
					
						|  Marcel Admiraal | 26fcf2b04c
							
							Add override keywords. | 5 years ago | 
				
					
						|  Rémi Verschelde | 0be6d925dc
							
							Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | 5 years ago | 
				
					
						|  Rémi Verschelde | a7f49ac9a1
							
							Update copyright statements to 2020 | 5 years ago | 
				
					
						|  IAmActuallyCthulhu | 82b9557803
							
							Remove redundant author doc comments | 6 years ago | 
				
					
						|  Rémi Verschelde | 300d4dfd54
							
							Merge pull request #25573 from nekomatata/button-shortcut-fix | 6 years ago | 
				
					
						|  PouleyKetchoupp | 1e6fa5d1a5
							
							Fixed shortcut events in BaseButton (now acts the same as ui_accept action) | 6 years ago | 
				
					
						|  JohnJLight | 38d3bfe971
							
							Made use of semicolons more consitent, fixed formatting | 6 years ago | 
				
					
						|  volzhs | 5c01e066e1
							
							Fix BaseButton not emitting signal with virtual function | 6 years ago | 
				
					
						|  volzhs | 5e8017721a
							
							Refactor BaseButton event handling | 6 years ago | 
				
					
						|  PouleyKetchoupp | 43bd28bc14
							
							Option for BaseButton to keep button down when moving the pointer outside while pressed | 6 years ago | 
				
					
						|  Rémi Verschelde | b16c309f82
							
							Update copyright statements to 2019 | 6 years ago | 
				
					
						|  Michael Alexsander Silva Dias | c2fe5c0468
							
							Expose ButtonGroup's "get_buttons()" to GDScript | 6 years ago | 
				
					
						|  lupoDharkael | d2b890ede5
							
							BaseButton: add shortcut_in_tooltip | 7 years ago | 
				
					
						|  DualMatrix | 99e3309296
							
							Added hover_pressed style to CheckBox and CheckButton | 7 years ago | 
				
					
						|  Goutte | ed69345a19
							
							Add a binary mask to allow configuration of which mouse buttons the BaseButton will respond to. | 7 years ago | 
				
					
						|  Rémi Verschelde | 9f479f096c
							
							Fix typos in code and docs with codespell | 7 years ago | 
				
					
						|  Rémi Verschelde | e4213e66b2
							
							Add missing copyright headers and fix formatting | 7 years ago | 
				
					
						|  Rémi Verschelde | b50a9114b1
							
							Update copyright statements to 2018 | 7 years ago | 
				
					
						|  Rémi Verschelde | bd282ff43f
							
							Use HTTPS URL for Godot's website in the headers | 8 years ago | 
				
					
						|  Juan Linietsky | 5b3709d309
							
							Removal of InputEvent as built-in Variant type.. | 8 years ago | 
				
					
						|  Rémi Verschelde | df61dc4b2b
							
							Add "Godot Engine contributors" copyright line | 8 years ago |