jfons
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6db13d3231
Fix instance index in forward clustered shader
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4 年之前 |
Rémi Verschelde
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f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
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4 年之前 |
Rémi Verschelde
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e2deec67b9
Merge pull request #54222 from JFonS/instance-fade
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4 年之前 |
Rémi Verschelde
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3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
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4 年之前 |
Rémi Verschelde
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 年之前 |
jfons
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c46d1ea2b2
Fix shadow disabling settings
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4 年之前 |
JFonS
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c571e4a7f4
Implement distance fade and transparency
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4 年之前 |
Rémi Verschelde
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85a8939fa2
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
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4 年之前 |
Brian Semrau
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e9f1b0a0b2
Remove incorrect fog height density remapping
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4 年之前 |
Brian Semrau
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4fefd7cddd
Fix several issues with directional shadows
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4 年之前 |
Brian Semrau
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a62e240260
Fix the height fog effect
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4 年之前 |
Manuel Dun
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485eac3d3f
radial fog fix
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4 年之前 |
Rémi Verschelde
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078bdef7e9
Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
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4 年之前 |
Bastiaan Olij
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6e87d62873
Merge pull request #50883 from BastiaanOlij/mobile_hdr
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4 年之前 |
Bastiaan Olij
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 年之前 |
Aaron Franke
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ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
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4 年之前 |
Duarte David
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7e94c583e0
Fixed non-uniform scaling of normals
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4 年之前 |
clayjohn
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bccc4cd735
Compute horizon so threshold before transformation
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4 年之前 |
jfons
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 年之前 |
Rémi Verschelde
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56f17d925f
Merge pull request #51417 from clayjohn/Vulkan-horizon-so
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4 年之前 |
clayjohn
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7bdea93497
Add horizon specular occlusion
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4 年之前 |
Yuri Roubinsky
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47a6bb2f28
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
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4 年之前 |
luz paz
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5cf3bed0c8
Fix various typos
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4 年之前 |
reduz
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9293bc3935
Implement more rendering options as specialization constants
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4 年之前 |
reduz
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ad9f606ed8
Use specialization constants in clustered renderer
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4 年之前 |
reduz
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7f6027927a
Fix Subsurface Scattering
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4 年之前 |
Kodi
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69e1f25299
Fix typo in CUSTOM_IRRADIANCE calculations
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4 年之前 |
reduz
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ce783689f8
Make shader compiler again after roughness limiter fix
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4 年之前 |
clayjohn
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9a5e00be6f
Fix roughness limiter derivative
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4 年之前 |
reduz
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32625145c8
Rename GI Classes
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4 年之前 |