Commit History

Autor SHA1 Mensaxe Data
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog %!s(int64=4) %!d(string=hai) anos
  JFonS c571e4a7f4 Implement distance fade and transparency %!s(int64=4) %!d(string=hai) anos
  jfons 88d9914519 Fix state inconsistencies in visibility dependencies. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde a6c4de49e1 Merge pull request #53523 from Calinou/remove-occlusion-color %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio bcf4a56c74 Replace references to VisualServer in code comments with RenderingServer %!s(int64=4) %!d(string=hai) anos
  reduz 9293bc3935 Implement more rendering options as specialization constants %!s(int64=4) %!d(string=hai) anos
  reduz ad9f606ed8 Use specialization constants in clustered renderer %!s(int64=4) %!d(string=hai) anos
  reduz 6c55d2aad2 Fix Render Info %!s(int64=4) %!d(string=hai) anos
  reduz 37776b2867 Clean up RenderingServer and its bindings %!s(int64=4) %!d(string=hai) anos
  reduz 64c925cca6 Improve RID_Owner memory usage %!s(int64=4) %!d(string=hai) anos
  jfons 2c0819992c Fix crash in visibility range system. %!s(int64=4) %!d(string=hai) anos
  reduz 6e98c4cd50 Refactor VisibilityNotifier3D %!s(int64=4) %!d(string=hai) anos
  jfons 3a53ae5d9f Implement visibility range and dependencies. %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview %!s(int64=4) %!d(string=hai) anos
  reduz 32625145c8 Rename GI Classes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 4219a4cb6f Fix typos with codespell %!s(int64=4) %!d(string=hai) anos
  reduz 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
  jfons 4d9d99bb82 Implement occlusion culling %!s(int64=4) %!d(string=hai) anos
  clayjohn 92731d292c Rename get_surface_material to get_surface_override_material %!s(int64=4) %!d(string=hai) anos
  reduz 8b19ffd810 Make Servers truly Thread Safe %!s(int64=4) %!d(string=hai) anos
  reduz 3e2281a347 Improve SDFGI indirect light feedback loop %!s(int64=4) %!d(string=hai) anos
  reduz 8faf23b52b Simplify Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz 7997544af5 Added temporal reprojection to Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
  reduz a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
  reduz 6fe342478b Several GI related optimizations and fixes %!s(int64=4) %!d(string=hai) anos
  reduz 77bc3e9ac3 Threaded optimizations to cull and render %!s(int64=4) %!d(string=hai) anos
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. %!s(int64=4) %!d(string=hai) anos