提交历史

作者 SHA1 备注 提交日期
  lawnjelly f8f350a32a Add `GLOBAL_GET` cached macros. 5 月之前
  Thaddeus Crews 06c71fbf40 Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 6 月之前
  Thaddeus Crews d534107926 Revert early version of PR #105175 6 月之前
  Thaddeus Crews 665bdf4fe2 Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 6 月之前
  clayjohn bf47c42b21 Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 6 月之前
  clayjohn 6225e25f4a Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 6 月之前
  kobewi 75881f8322 Use initializer list in Arrays 1 年之前
  Rémi Verschelde 3014eec40d Merge pull request #99407 from devloglogan/rec-resolution 9 月之前
  devloglogan e7f6b7ea0b Allow using custom Rect2i for rendering with OpenXR 1 年之前
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 10 月之前
  Yufeng Ying e88e30c273 Remove unused headers in servers. 10 月之前
  Alex Threlfo 31add2602a LightmapGI: fix crash during baking when sky is null 10 月之前
  Thaddeus Crews 637239e979 Merge pull request #94193 from BastiaanOlij/buildin_includes 10 月之前
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 11 月之前
  Bastiaan Olij 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 2 年之前
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 11 月之前
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 1 年之前
  Yevhen Babiichuk (DustDFG) af6d260c17 Don't include `core/io/image.h` in `core/os/os.h` 1 年之前
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 2 年之前
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 1 年之前
  Bastiaan Olij 6ed6212949 Make RenderSceneData take projection correction into account 1 年之前
  ChristopheClaustre c46bb775e9 Disable camera_effects on some debug draw mode 1 年之前
  Bastiaan Olij 6efaaecde2 Skip rendering sky if viewport is set to transparent background 1 年之前
  Oxi 1815871b90 Fixed unshaded mode lightmaps 1 年之前
  Hugo Locurcio 26a220bd31 Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 1 年之前
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 年之前
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 年之前
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 年之前
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 年之前
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 年之前