lawnjelly
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f8f350a32a
Add `GLOBAL_GET` cached macros.
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5 月之前 |
Thaddeus Crews
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06c71fbf40
Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness
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6 月之前 |
Thaddeus Crews
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d534107926
Revert early version of PR #105175
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6 月之前 |
Thaddeus Crews
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665bdf4fe2
Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness
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6 月之前 |
clayjohn
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bf47c42b21
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
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6 月之前 |
clayjohn
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6225e25f4a
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
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6 月之前 |
kobewi
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75881f8322
Use initializer list in Arrays
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1 年之前 |
Rémi Verschelde
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3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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9 月之前 |
devloglogan
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e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
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1 年之前 |
Stuart Carnie
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11dc4f2e5e
Metal: Add MetalFX upscaling support
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10 月之前 |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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10 月之前 |
Alex Threlfo
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31add2602a
LightmapGI: fix crash during baking when sky is null
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10 月之前 |
Thaddeus Crews
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637239e979
Merge pull request #94193 from BastiaanOlij/buildin_includes
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10 月之前 |
Dario
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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11 月之前 |
Bastiaan Olij
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1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
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2 年之前 |
Thaddeus Crews
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88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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11 月之前 |
EnlightenedOne
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1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
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1 年之前 |
Yevhen Babiichuk (DustDFG)
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af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
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1 年之前 |
Hugo Locurcio
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0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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2 年之前 |
BlueCube3310
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ef9bb1a207
Implement support for bicubic lightmap filtering
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1 年之前 |
Bastiaan Olij
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6ed6212949
Make RenderSceneData take projection correction into account
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1 年之前 |
ChristopheClaustre
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c46bb775e9
Disable camera_effects on some debug draw mode
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1 年之前 |
Bastiaan Olij
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6efaaecde2
Skip rendering sky if viewport is set to transparent background
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1 年之前 |
Oxi
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1815871b90
Fixed unshaded mode lightmaps
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1 年之前 |
Hugo Locurcio
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26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
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1 年之前 |
Bastiaan Olij
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5a98845655
Implement hooks into renderer
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2 年之前 |
Erik Johnson
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eab95698cd
Fix shadows for billboarded Sprite3D's
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2 年之前 |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 年之前 |
clayjohn
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43cf21cb71
Use best fit normals for storing screen space normals
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1 年之前 |
Bastiaan Olij
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 年之前 |