Rudolph Bester
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9cb317c7c0
Fix over saturated static colored lights
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6 months ago |
Rémi Verschelde
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709f2e1a5d
Merge pull request #100765 from Geometror/lightmapgi-add-downsampling
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7 months ago |
Hendrik Brucker
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054340bb6b
Add a supersampling option to LightmapGI
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7 months ago |
Hendrik Brucker
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cb460ad421
Add support for colored shadows in LightmapGI
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7 months ago |
Hendrik Brucker
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751d3d5852
Fix lightmapper penumbra computation
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7 months ago |
Hendrik Brucker
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a3525bc015
Add transparency support for LightmapGI
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8 months ago |
BlueCube3310
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189c8eb671
Implement shadowmasks for LightmapGI
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1 year ago |
Rémi Verschelde
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c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0
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10 months ago |
BlueCube3310
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a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
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11 months ago |
Rémi Verschelde
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68d188d521
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
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11 months ago |
clayjohn
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f4ccba7508
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
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11 months ago |
clayjohn
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1521e49c23
Antialias direct light samples in LightmapperRD
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1 year ago |
landervr
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e7bd1b0673
Add denoiser range property for LightmapGI
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1 year ago |
Dario
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cbc929edf0
Do not use a linear sampler on lightmapper when retrieving grid data.
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1 year ago |
Juan Linietsky
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caef2be758
Tiny fix for lightmapper DDA
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1 year ago |
Dario
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47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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1 year ago |
Dario
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a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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1 year ago |
Dario
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94c60ae556
Fix trace_ray() function in the lightmapper missing hits with large triangles.
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1 year ago |
Dario
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1b2b726502
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
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1 year ago |
Hugo Locurcio
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7831eedf1c
Fix directional LightmapGI being too dark with static lights
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Priyansh Rathi
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e995764e50
add support for soft shadows to the lightmapper
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3 years ago |
Rémi Verschelde
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
William Deurwaarder
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2ee77f6f05
GPULightmapper: better algorithm to generate rays for indirect lighting
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3 years ago |
William Deurwaarder
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a3f315c81b
GPULightmapper: increase ray triangle hit rate
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3 years ago |
Rémi Verschelde
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9e05f80dae
Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop
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3 years ago |
William Deurwaarder
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f3f64389ca
GPULightmapper: prevent loop with max iterations
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3 years ago |
William Deurwaarder
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fbd95c3e53
GPULightmapper: process rays to sky in all bounces as active
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3 years ago |
William Deurwaarder
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7c19684ee9
GPULightmapper exclude back-face triangles while calculating bounces
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3 years ago |
William Deurwaarder
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e11dd6500a
GPULightmapper's triangles and their bounding box will be in-sync
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3 years ago |