Commit History

Author SHA1 Message Date
  Rudolph Bester 9cb317c7c0 Fix over saturated static colored lights 6 months ago
  Rémi Verschelde 709f2e1a5d Merge pull request #100765 from Geometror/lightmapgi-add-downsampling 7 months ago
  Hendrik Brucker 054340bb6b Add a supersampling option to LightmapGI 7 months ago
  Hendrik Brucker cb460ad421 Add support for colored shadows in LightmapGI 7 months ago
  Hendrik Brucker 751d3d5852 Fix lightmapper penumbra computation 7 months ago
  Hendrik Brucker a3525bc015 Add transparency support for LightmapGI 8 months ago
  BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI 1 year ago
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 10 months ago
  BlueCube3310 a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 11 months ago
  Rémi Verschelde 68d188d521 Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients 11 months ago
  clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 11 months ago
  clayjohn 1521e49c23 Antialias direct light samples in LightmapperRD 1 year ago
  landervr e7bd1b0673 Add denoiser range property for LightmapGI 1 year ago
  Dario cbc929edf0 Do not use a linear sampler on lightmapper when retrieving grid data. 1 year ago
  Juan Linietsky caef2be758 Tiny fix for lightmapper DDA 1 year ago
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 year ago
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 year ago
  Dario 94c60ae556 Fix trace_ray() function in the lightmapper missing hits with large triangles. 1 year ago
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 1 year ago
  Hugo Locurcio 7831eedf1c Fix directional LightmapGI being too dark with static lights 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper 3 years ago
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
  William Deurwaarder 2ee77f6f05 GPULightmapper: better algorithm to generate rays for indirect lighting 3 years ago
  William Deurwaarder a3f315c81b GPULightmapper: increase ray triangle hit rate 3 years ago
  Rémi Verschelde 9e05f80dae Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop 3 years ago
  William Deurwaarder f3f64389ca GPULightmapper: prevent loop with max iterations 3 years ago
  William Deurwaarder fbd95c3e53 GPULightmapper: process rays to sky in all bounces as active 3 years ago
  William Deurwaarder 7c19684ee9 GPULightmapper exclude back-face triangles while calculating bounces 3 years ago
  William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync 3 years ago