Commit History

Autor SHA1 Mensaxe Data
  QbieShay e9eb0b6082 Implemented tools around particles seed randomization. hai 1 ano
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" hai 1 ano
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature %!s(int64=2) %!d(string=hai) anos
  kobewi cb0a37f61a Only update particle velocity when it changes hai 1 ano
  QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 5c43e4c1ef Fix various typos with codespell %!s(int64=2) %!d(string=hai) anos
  Yuri Roubinski 7fcb91f077 Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D) %!s(int64=2) %!d(string=hai) anos
  HolonProduction 5322e255ad Add `finished` signal to GPUParticles %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio ab7a807f2b Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` %!s(int64=3) %!d(string=hai) anos
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker 73bbcaecb9 Fix GPUParticles2D ignoring AtlasTexture region %!s(int64=3) %!d(string=hai) anos
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
  Igor Kordiukiewicz fd54762892 Added interpolation property to GPUParticles2D %!s(int64=3) %!d(string=hai) anos
  freeglebarr 6f88294528 ported particle sub-emission to 2D %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Raffaele Picca 37cfa56db3 Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. %!s(int64=3) %!d(string=hai) anos
  Aaron Franke eb4902a455 Fix some unnecessary includes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 03e2544d50 Use real_t and double where appropriate in Particles %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 430ad75963 Some work on double support %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 84f720966c Use doubles for time in many other places %!s(int64=4) %!d(string=hai) anos
  reduz 789713b008 Support for 2D particles to collide against SDF %!s(int64=4) %!d(string=hai) anos
  Nathan Franke 2a8c59c171 Use Array for node configuration warnings %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already %!s(int64=5) %!d(string=hai) anos
  reduz 84d734da0e Refactored 2D shader and lighting system %!s(int64=5) %!d(string=hai) anos
  Marcel Admiraal 26fcf2b04c Add override keywords. %!s(int64=5) %!d(string=hai) anos