Historique des commits

Auteur SHA1 Message Date
  markdibarry a62870956a Add new Parallax2D node il y a 1 an
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. il y a 3 ans
  Rémi Verschelde 06c8f1c659 Merge pull request #58567 from madmiraal/fix-26470 il y a 3 ans
  FireForge 92817aa72f Add Vector2/3 linking to more properties il y a 3 ans
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources il y a 3 ans
  FireForge 3073b85de9 Rename theme properties to include underscores il y a 3 ans
  Marcel Admiraal aeff4cf6f3 Remove ParallaxLayer's invalid dependence on screen_offset il y a 3 ans
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) il y a 3 ans
  Rémi Verschelde fe52458154 Update copyright statements to 2022 il y a 3 ans
  Aaron Franke 6811a45b59 Use real_t in non-physics 2D nodes il y a 4 ans
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] il y a 4 ans
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 il y a 4 ans
  Haoyu Qiu 5e2167631b Fixes ParallaxLayer offset when ignore camera zoom il y a 5 ans
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops il y a 5 ans
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks il y a 5 ans
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
  Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. il y a 6 ans
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Andrii Doroshenko (Xrayez) 86eaded7b4 Init `ignore_camera_zoom` property in parallax background constructor il y a 7 ans
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting il y a 7 ans
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 il y a 7 ans
  Sofox 43cbef219b Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera. il y a 8 ans
  Sofox aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. il y a 8 ans
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers il y a 8 ans
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version il y a 8 ans
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line il y a 8 ans
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) il y a 8 ans
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD il y a 8 ans
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD il y a 8 ans