Ricardo Buring
|
2f8ab4a654
Fixed Timestep Interpolation (3D)
|
1 年之前 |
Silc Lizard (Tokage) Renew
|
a57f9f863d
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
|
1 年之前 |
Lyuma
|
cb7ef2b8de
Add SkeletonIK3D get/set_interpolation compat from #87888
|
1 年之前 |
Silc Lizard (Tokage) Renew
|
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
1 年之前 |
warriormaster12
|
ddf93f3f59
Make SkeletonIk3D node usable
|
2 年之前 |
Rémi Verschelde
|
243c8e0b40
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
|
2 年之前 |
Lyuma
|
9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
|
2 年之前 |
Lyuma
|
300aa06dba
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
|
2 年之前 |
Lyuma
|
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
|
2 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 年之前 |
Yuri Sizov
|
1a24c9e14b
Make `_validate_property` a multilevel method
|
3 年之前 |
FireForge
|
4678736a39
Add suffixes to all nodes and resources
|
3 年之前 |
Aaron Franke
|
5dc3bfb80e
Use suffixes for units in nodes and resources
|
3 年之前 |
Markus Sauermann
|
a793960a10
Fix cppcheck const parameters
|
3 年之前 |
Rémi Verschelde
|
0f5455230c
Use `switch` consistently in `_notification` (`scene` folder)
|
3 年之前 |
Rémi Verschelde
|
ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
|
3 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 年之前 |
reduz
|
d03b7fbe09
Refactored Node3D rotation modes
|
4 年之前 |
TwistedTwigleg
|
92a79ace5b
Fixed SkeletonIK not rotating correctly when solving
|
4 年之前 |
Anilforextra
|
fc9767abb1
Use functions defined in the their classes.
|
4 年之前 |
Haoyu Qiu
|
88e3ba83f0
Make sure IK target is inside tree before using its transform
|
4 年之前 |
Aaron Franke
|
7cec3c2b95
Use real_t in 3D nodes
|
4 年之前 |
Aaron Franke
|
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
|
4 年之前 |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 年之前 |
TwistedTwigleg
|
dbd17ebf30
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
|
4 年之前 |
TwistedTwigleg
|
446460eaf9
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
|
4 年之前 |
TwistedTwigleg
|
9ebdf812df
Changed SkeletonIK3D to clear bone overrides when stopping
|
4 年之前 |
TwistedTwigleg
|
318a81f619
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
|
4 年之前 |
TwistedTwigleg
|
c15e23396d
Fix for regression in SkeletonIK code
|
4 年之前 |
Anshul7sp1
|
91181c2086
Fixes small typos and grammar correction
|
4 年之前 |