Commit History

Autor SHA1 Mensaxe Data
  Rhapsody Aria 393a13a74b Ensure voxelizer sdf generation considers the correct level hai 9 meses
  Bad Sector da191168fe Add VoxelGI bake cancelling and progress UI improvement hai 11 meses
  bitsawer cbb39f4b6e Fix VoxelGI MultiMesh and CSG mesh baking %!s(int64=2) %!d(string=hai) anos
  bitsawer 416ef5ad1b Fix VoxelGI bake memory leak %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio fcbf7011cc Make 3D editor gizmos and debug shapes ignore fog %!s(int64=2) %!d(string=hai) anos
  clayjohn 76093d6a03 Only include emission when enabled in material during VoxelGI bake %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 126114cfda Fix ORMMaterial3D not being taken into account by static VoxelGI %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde d8935b27a9 Fix warnings found by Emscripten 3.1.10 %!s(int64=3) %!d(string=hai) anos
  bruvzg de4c97758a Fix more issues found by cppcheck. %!s(int64=3) %!d(string=hai) anos
  kobewi 39d429e497 Change some math macros to constexpr %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde f323d25dd3 Merge pull request #53525 from Calinou/comments-replace-visual-server %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio bcf4a56c74 Replace references to VisualServer in code comments with RenderingServer %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 9b5785f064 Remove debugging print from the VoxelGI baker %!s(int64=4) %!d(string=hai) anos
  Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. %!s(int64=4) %!d(string=hai) anos
  Aaron Franke eb4902a455 Fix some unnecessary includes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 7cec3c2b95 Use real_t in 3D nodes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 78b0a7da03 Use is_equal_approx in more places %!s(int64=4) %!d(string=hai) anos
  Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb %!s(int64=4) %!d(string=hai) anos
  reduz 32625145c8 Rename GI Classes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=5) %!d(string=hai) anos
  Marcel Admiraal fd30c36985 Rename Texture.get_data() to get_image() %!s(int64=4) %!d(string=hai) anos
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 02161aad5a Remove empty lines around braces with the formatting script %!s(int64=5) %!d(string=hai) anos
  Andrii Doroshenko (Xrayez) 69d5de632e Split `Geometry` singleton into `Geometry2D` and `Geometry3D` %!s(int64=5) %!d(string=hai) anos