Commit History

Autor SHA1 Mensaxe Data
  Aarni Koskela f134769506 Fix various typos hai 9 meses
  Yyf2333 2f9a6636bd Convert Vector to LocalVector in animation system. hai 1 ano
  Rémi Verschelde f1eb2f928d Merge pull request #100039 from TokageItLab/ping-pong-param hai 10 meses
  Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. hai 10 meses
  Silc Lizard (Tokage) Renew 652db79421 Make `backward` be parameter of the AnimationTree in the NodeAnimation hai 10 meses
  Silc Lizard (Tokage) Renew 9ab94df772 Add explicit_elapse option to NodeSeek to handle some processes hai 11 meses
  Silc Lizard (Tokage) Renew 0c1f970adb Add advance_on_start option to NodeAnimation hai 1 ano
  chocola-mint ed13a840fa Add markers to animation hai 1 ano
  Haoyu Qiu f169616cc6 Update AnimationTree parameter list when updating AnimationNodeTransition input names hai 1 ano
  kobewi 065dd099dd Remove empty bind_methods() hai 1 ano
  Silc Lizard (Tokage) Renew 8323c3891d Snap current position to the edge on animation finished hai 1 ano
  Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta hai 1 ano
  Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison hai 1 ano
  kobewi 413c11357d Use Core/Scene stringnames consistently hai 1 ano
  Rémi Verschelde ba533f5375 Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings hai 1 ano
  kobewi a262d2d881 Add shorthand for using singleton string names %!s(int64=2) %!d(string=hai) anos
  Silc Lizard (Tokage) Renew d654acbd39 Invert start offset on AnimationNode custom timeline hai 1 ano
  Rémi Verschelde 4b070e8031 Fix various typos with codespell hai 1 ano
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info hai 1 ano
  Micky cd2032a90b Optimise Object's `get_argument_options` hai 1 ano
  jsjtxietian 65c8af53a1 Fix blend_node crash with invalid p_node hai 1 ano
  Micky e5c1da1c61 Add Autocompletion for AnimationNodeStateMachine & BlendTree hai 1 ano
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 3e233e1f24 Fix various typos with codespell %!s(int64=2) %!d(string=hai) anos
  Chia-Hsiang Cheng ef5d0b1c06 Avoid emitting signals if the animation is not ready to be processed %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 752b89dc36 Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 6a30f64dc8 Merge pull request #79595 from TokageItLab/rbmap-animblendtree %!s(int64=2) %!d(string=hai) anos
  Silc Lizard (Tokage) Renew a3cdacdc4e Make AnimationNodeBlendTree use RBMap insteads HashMap %!s(int64=2) %!d(string=hai) anos
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes %!s(int64=2) %!d(string=hai) anos
  Silc Lizard (Tokage) Renew 1ac2bdd97b Fix NodeTransition with negative time scale %!s(int64=2) %!d(string=hai) anos