Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 6d4c2d002d Revert "Use AHashMap for RBMap nodes and HashMap input_activity" hai 8 meses
  Nazarii c91c604eaa Use AHashMap for RBMap nodes and HashMap input_activity hai 9 meses
  Yyf2333 2f9a6636bd Convert Vector to LocalVector in animation system. hai 1 ano
  Thaddeus Crews 3c6896fd2a Merge pull request #99181 from GuilhermeGSousa/animation-node-extension hai 10 meses
  Guilherme Sousa d7462d223c Add animation node extension hai 11 meses
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast hai 1 ano
  Silc Lizard (Tokage) Renew 0c1f970adb Add advance_on_start option to NodeAnimation hai 1 ano
  Thaddeus Crews 598cfbdfd6 Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process hai 11 meses
  Guilherme Sousa ec62978dd0 Fix non const animation node process function hai 1 ano
  nazarii 76208f7155 Implement array based hash map hai 1 ano
  nazarii 3580ced21e Optimize animations hai 1 ano
  Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta hai 1 ano
  Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison hai 1 ano
  Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader hai 1 ano
  Rémi Verschelde f8bae10be6 Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree hai 1 ano
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info hai 1 ano
  Micky 3c371b989f Add autocompletion to AnimationNode hai 1 ano
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" hai 1 ano
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature %!s(int64=2) %!d(string=hai) anos
  Silc Lizard (Tokage) Renew 5acf6b4ca6 Remove differences of the code between old AnimationTree and Mixer hai 1 ano
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible %!s(int64=2) %!d(string=hai) anos
  lawnjelly b69c8b4791 Single Compilation Unit build. %!s(int64=2) %!d(string=hai) anos
  SaracenOne 18c792fe42 Allocate unique track_blends vector for animation states. %!s(int64=4) %!d(string=hai) anos
  Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process %!s(int64=2) %!d(string=hai) anos
  Silc Renew 7b18ad7d98 Add root motion accumulator to fix broken RootMotionView %!s(int64=2) %!d(string=hai) anos
  Silc Renew fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method %!s(int64=2) %!d(string=hai) anos
  Silc Renew 2a39b5bcde Remove meaningless `rename_parameter` in AnimationTree %!s(int64=2) %!d(string=hai) anos
  Silc Renew d27005f80e Remove the max input limit & cleanup AnimationNodeTransition API %!s(int64=2) %!d(string=hai) anos
  Silc Renew fa198c482e Fix AnimatedSprite play() don't redraw immediately %!s(int64=2) %!d(string=hai) anos