Rémi Verschelde
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6d4c2d002d
Revert "Use AHashMap for RBMap nodes and HashMap input_activity"
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hai 8 meses |
Nazarii
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c91c604eaa
Use AHashMap for RBMap nodes and HashMap input_activity
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hai 9 meses |
Yyf2333
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2f9a6636bd
Convert Vector to LocalVector in animation system.
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hai 1 ano |
Thaddeus Crews
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3c6896fd2a
Merge pull request #99181 from GuilhermeGSousa/animation-node-extension
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hai 10 meses |
Guilherme Sousa
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d7462d223c
Add animation node extension
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hai 11 meses |
rune-scape
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d58b2e879f
Get rid of easily removable uses of const_cast
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hai 1 ano |
Silc Lizard (Tokage) Renew
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0c1f970adb
Add advance_on_start option to NodeAnimation
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hai 1 ano |
Thaddeus Crews
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598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
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hai 11 meses |
Guilherme Sousa
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ec62978dd0
Fix non const animation node process function
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hai 1 ano |
nazarii
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76208f7155
Implement array based hash map
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hai 1 ano |
nazarii
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3580ced21e
Optimize animations
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hai 1 ano |
Silc Lizard (Tokage) Renew
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4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
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hai 1 ano |
Silc Lizard (Tokage) Renew
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88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
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hai 1 ano |
Hendrik Brucker
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a81561cbd9
Add GraphFrame and integrate it in VisualShader
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hai 1 ano |
Rémi Verschelde
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f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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hai 1 ano |
Silc Lizard (Tokage) Renew
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6dd410854c
Rework AnimationNode process for retrieving the semantic time info
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hai 1 ano |
Micky
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3c371b989f
Add autocompletion to AnimationNode
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hai 1 ano |
Rémi Verschelde
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21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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hai 1 ano |
RedMser
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d3852deaa4
Update Node::get_configuration_warnings signature
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%!s(int64=2) %!d(string=hai) anos |
Silc Lizard (Tokage) Renew
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5acf6b4ca6
Remove differences of the code between old AnimationTree and Mixer
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hai 1 ano |
Silc Lizard (Tokage) Renew
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1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
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%!s(int64=2) %!d(string=hai) anos |
Hendrik Brucker
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5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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%!s(int64=2) %!d(string=hai) anos |
lawnjelly
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b69c8b4791
Single Compilation Unit build.
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%!s(int64=2) %!d(string=hai) anos |
SaracenOne
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18c792fe42
Allocate unique track_blends vector for animation states.
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%!s(int64=4) %!d(string=hai) anos |
Silc Renew
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991e6e90ba
Rework StateMachine and nested StateMachine process
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%!s(int64=2) %!d(string=hai) anos |
Silc Renew
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7b18ad7d98
Add root motion accumulator to fix broken RootMotionView
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%!s(int64=2) %!d(string=hai) anos |
Silc Renew
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fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
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%!s(int64=2) %!d(string=hai) anos |
Silc Renew
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2a39b5bcde
Remove meaningless `rename_parameter` in AnimationTree
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%!s(int64=2) %!d(string=hai) anos |
Silc Renew
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d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
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%!s(int64=2) %!d(string=hai) anos |
Silc Renew
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fa198c482e
Fix AnimatedSprite play() don't redraw immediately
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%!s(int64=2) %!d(string=hai) anos |