提交历史

作者 SHA1 备注 提交日期
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. 11 月之前
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 年之前
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` 1 年之前
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 年之前
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. 1 年之前
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 年之前
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 4 年之前
  Clay acb65377cd Cleanup instances of using uint32_t for mesh formats 2 年之前
  bitsawer 45f2ef4c0f Fix BaseMaterial3D update with certain material settings 2 年之前
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 2 年之前
  Milan Gruner 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2 年之前
  clayjohn 86550ea3c5 Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials 2 年之前
  RedworkDE 69f2bc2751 Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool 2 年之前
  Pedro J. Estébanez b6647a5808 Avoid sync issues in materials with scheduled shader updates 2 年之前
  clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2 年之前
  bruvzg b4fe514aa3 [Sprite3D/Label3D] Expose alpha antialiasing properties. 2 年之前
  bruvzg 1c774a6083 Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2 年之前
  Rémi Verschelde 1dfd236f15 Merge pull request #70377 from dsnopek/server-export-mk2 2 年之前
  David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2 年之前
  Juan Linietsky 7dbc458bb4 Clean up shader parameter remap 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled" 3 年之前
  Yuri Rubinsky 4f0e0f1650 Fix sorting of uniform items in the material properties 3 年之前
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
  Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting 3 年之前
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 年之前
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups 3 年之前