Commit History

Autor SHA1 Mensaxe Data
  Thaddeus Crews 7a438dc72e Merge pull request #97205 from tetrapod00/inspect-native-shader-code hai 1 ano
  tetrapod00 12d2c05936 Add "Inspect Native Shader Code" to shader resource and shader editor hai 1 ano
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` hai 1 ano
  Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader hai 1 ano
  jsjtxietian d1cd0c4780 Prevent add shader uniform doc when DocTool is not inited hai 1 ano
  Rémi Verschelde 9eff940a64 Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey hai 1 ano
  Magian 8a92615ba0 Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/". hai 1 ano
  kobewi 413c11357d Use Core/Scene stringnames consistently hai 1 ano
  Rémi Verschelde 5bd9f4dea5 Don't run Shader doc comments logic outside the editor hai 1 ano
  Magian e3a7c751f2 Implement tooltips for shader uniform in the inspector. hai 1 ano
  bitsawer 15eec2450a Fix empty shader resource loading %!s(int64=2) %!d(string=hai) anos
  bitsawer 26e3443eef Fix Shader and ShaderInclude resource loading %!s(int64=2) %!d(string=hai) anos
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes %!s(int64=2) %!d(string=hai) anos
  bitsawer 905c10bc54 Fix shader type detection %!s(int64=2) %!d(string=hai) anos
  bitsawer 67038471ff Fix shader preprocessor cyclic include handling %!s(int64=2) %!d(string=hai) anos
  bitsawer 0acaccebaf Fix several shader preprocessor include issues %!s(int64=2) %!d(string=hai) anos
  bitsawer 81f9529a7e Fix shader include dependency handling %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 7dbc458bb4 Clean up shader parameter remap %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` %!s(int64=2) %!d(string=hai) anos
  bruvzg ecec415988 Use system fonts as fallback and improve system font handling. %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 9d4816fd4a Fix `Shader::has_parameter` to return a correct value %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 22df2c527b Implement coloring for disabled branches in the shader editor %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency %!s(int64=3) %!d(string=hai) anos
  kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups %!s(int64=3) %!d(string=hai) anos
  reduz f649678402 Clean up Shader Preprocessor %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 7b94603baa Adding shader preprocessor support %!s(int64=3) %!d(string=hai) anos