Commit History

Autor SHA1 Mensaxe Data
  Thaddeus Crews 7a438dc72e Merge pull request #97205 from tetrapod00/inspect-native-shader-code hai 1 ano
  tetrapod00 12d2c05936 Add "Inspect Native Shader Code" to shader resource and shader editor hai 1 ano
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader hai 1 ano
  ppphp d4e1a74efb Add 'override' mark to ResourceFormat class hai 1 ano
  bitsawer 0acaccebaf Fix several shader preprocessor include issues %!s(int64=2) %!d(string=hai) anos
  bitsawer 81f9529a7e Fix shader include dependency handling %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 7dbc458bb4 Clean up shader parameter remap %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Nathan Franke 82d2a97a83 prefix shader parameters with "shader_parameter/" %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency %!s(int64=3) %!d(string=hai) anos
  kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups %!s(int64=3) %!d(string=hai) anos
  reduz f649678402 Clean up Shader Preprocessor %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 7b94603baa Adding shader preprocessor support %!s(int64=3) %!d(string=hai) anos
  reduz 746dddc067 Replace most uses of Map by HashMap %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 180e5d3028 Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays %!s(int64=4) %!d(string=hai) anos
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog %!s(int64=4) %!d(string=hai) anos
  reduz f8d03b98e7 Improve resource load cache %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 02161aad5a Remove empty lines around braces with the formatting script %!s(int64=5) %!d(string=hai) anos
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already %!s(int64=5) %!d(string=hai) anos
  Marcel Admiraal 26fcf2b04c Add override keywords. %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API %!s(int64=5) %!d(string=hai) anos