Historique des commits

Auteur SHA1 Message Date
  aaronp64 c4db6687f9 Generate global code for VisualShader nodes that connect to VaryingSetters il y a 9 mois
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` il y a 1 an
  Yufeng Ying 73d85f46c9 Remove unused headers in scene. il y a 10 mois
  Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. il y a 10 mois
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast il y a 1 an
  Chaosus a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader il y a 1 an
  Thaddeus Crews 90ce26a27b Merge pull request #94889 from rune-scape/no-const-list-erase il y a 11 mois
  rune-scape a47daa0a44 Avoid const_cast in List::erase by requiring mutable elements il y a 1 an
  Thaddeus Crews 6cef0a17fb Merge pull request #98571 from timothyqiu/pname-no-editor il y a 11 mois
  Haoyu Qiu d47425b35f Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation il y a 1 an
  Chaosus 43a99fba3d Add alpha channel display to vec4 previews of visual shader nodes il y a 1 an
  Rémi Verschelde 9dfc41568a Merge pull request #95984 from timothyqiu/what-identifier il y a 1 an
  Rémi Verschelde 21bcff00e9 Merge pull request #95126 from Chaosus/shader_cubemap_fix il y a 1 an
  Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader il y a 1 an
  Chaosus f538376c3b Add `CLIP_SPACE_FAR` built-in to spatial shader il y a 1 an
  Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()` il y a 1 an
  Rémi Verschelde 0125b0eb03 Merge pull request #94215 from Chaosus/vs_preview_and_param_list il y a 1 an
  Yuri Rubinsky eef236db63 Fix visual shader inputs to follow the alphabet order il y a 2 ans
  Yuri Rubinsky f202a3d24e Add a material preview to visual shader editor il y a 1 an
  Rémi Verschelde 1346aaf4e7 Merge pull request #95465 from jsjtxietian/remove-category-warning il y a 1 an
  jsjtxietian c7249f41e9 Remove `missing a category` warning in visual shader node il y a 1 an
  tetrapod00 b9876b626d Change "Node3D" to "Spatial" in VisualShader resource il y a 1 an
  Yuri Rubinsky 14c36b733c Fix internal connection count decreased if visual shader node removed il y a 1 an
  Yuri Rubinsky 92aa01f937 Add few new outputs to the visual shaders il y a 1 an
  Yuri Rubinsky 537316098f Fix bugs in visual shader varyings il y a 1 an
  Yuri Rubinsky 99fa6ee6c4 Fix incorrect preview port in visual shader il y a 1 an
  Rémi Verschelde 0d1f2396d5 Merge pull request #92847 from aaronp64/varying_getter_port_type il y a 1 an
  Rémi Verschelde 5fcd9803cd Merge pull request #90850 from AlexeyBond/patch-1 il y a 1 an
  aaronp64 73343a2e7f Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader il y a 1 an
  kobewi 413c11357d Use Core/Scene stringnames consistently il y a 1 an