Ricardo Buring
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56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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7 months ago |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 months ago |
Thaddeus Crews
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d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
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8 months ago |
kobewi
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ceefc0d38a
Implement 2D instance shader parameters
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2 years ago |
clayjohn
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7c61252dd7
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
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8 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
kleonc
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1bd8372813
Fix Parallax2D repeats being not relative to its transform
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1 year ago |
rune-scape
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6adcb1373a
fix missing cleanup and null checks for various singletons
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1 year ago |
Ricardo Buring
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2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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1 year ago |
Thaddeus Crews
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9903e6779b
Enforce template syntax `typename` over `class`
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1 year ago |
markdibarry
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a62870956a
Add new Parallax2D node
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1 year ago |
clayjohn
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528b4a3283
Implement render info counters for the 2D renderer
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1 year ago |
Juan Linietsky
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407b16ab00
Debug CanvasItem redraw
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2 years ago |
SlugFiller
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f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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2 years ago |
bruvzg
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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3 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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3 years ago |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
clayjohn
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7b71545652
Remove mesh and particles RD dependencies from canvas rendering server
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3 years ago |
clayjohn
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fb860265e0
Implement 2D Meshes and MultiMeshes in GLES3 backend
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3 years ago |
Bastiaan Olij
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0b4fd92a17
Moved particles into ParticlesStorage
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3 years ago |
Rémi Verschelde
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f8ab79e68a
Zero initialize all pointer class and struct members
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3 years ago |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
bruvzg
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4c3f7d1290
Makes FontData importable resource.
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4 years ago |
reduz
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37776b2867
Clean up RenderingServer and its bindings
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4 years ago |
reduz
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94d31ac327
Implement animation slice drawing in CanvasItem
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4 years ago |
lawnjelly
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07ca9cd263
[4] Fix canvas rect bound calculation
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4 years ago |