Commit History

Author SHA1 Message Date
  Jānis Kiršteins 0e266b0099 [iOS] Sync the boot splash and the launch screen image scale modes 6 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  Thaddeus Crews 23afda44e4 Merge pull request #100257 from darksylinc/matias-minimize-leak 8 months ago
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 8 months ago
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 months ago
  Matias N. Goldberg b9a2f108fc Fix splash screen upside down on Android 9 months ago
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 year ago
  rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons 1 year ago
  Dario fc8ec5d8a9 Handle error when setting boot image if swap chain is not available. Skip resizing swap chain during screen creation as it's not necessary and can fail when it starts minimized. 1 year ago
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 year ago
  jsjtxietian 453c2246b6 Use render method from OS in compositor RD; Update related UI 1 year ago
  jsjtxietian b6bee1c21e Fix bad parameter of rendering_method crashes Godot 1 year ago
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 years ago
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 1 year ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Bastiaan Olij a8ec72cf94 Move roughness limiter and sort into their own classes 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 669a87bd89 Enable using filtering on boot image in RD renderer 2 years ago
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 2 years ago
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 years ago
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 2 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 years ago
  Aaron Franke 10a56981dc Rename String `plus_file` to `path_join` 3 years ago
  Juan Linietsky f999f52f0a Add a Framebuffer cache 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 years ago
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 years ago
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 years ago
  bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 years ago