Jānis Kiršteins
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0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
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6 months ago |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 months ago |
Thaddeus Crews
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23afda44e4
Merge pull request #100257 from darksylinc/matias-minimize-leak
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8 months ago |
Matias N. Goldberg
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acf439e96d
Keep processing Graphics if there are pending operations
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8 months ago |
Matias N. Goldberg
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c77cbf096b
Improvements from TheForge (see description)
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9 months ago |
Matias N. Goldberg
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b9a2f108fc
Fix splash screen upside down on Android
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9 months ago |
Matias N. Goldberg
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aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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1 year ago |
rune-scape
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6adcb1373a
fix missing cleanup and null checks for various singletons
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1 year ago |
Dario
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fc8ec5d8a9
Handle error when setting boot image if swap chain is not available. Skip resizing swap chain during screen creation as it's not necessary and can fail when it starts minimized.
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1 year ago |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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1 year ago |
jsjtxietian
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453c2246b6
Use render method from OS in compositor RD; Update related UI
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1 year ago |
jsjtxietian
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b6bee1c21e
Fix bad parameter of rendering_method crashes Godot
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1 year ago |
Pedro J. Estébanez
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77d8372285
Fix drawing of viewports without swapping buffers
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2 years ago |
Matias N. Goldberg
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53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
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1 year ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
Bastiaan Olij
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a8ec72cf94
Move roughness limiter and sort into their own classes
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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669a87bd89
Enable using filtering on boot image in RD renderer
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2 years ago |
Rémi Verschelde
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8017827144
SCons: Re-enable treating `#warning` as error with `werror`
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2 years ago |
Bastiaan Olij
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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3 years ago |
Haoyu Qiu
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ffdac72eaa
Add various null checks in RenderingServer
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2 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 years ago |
Aaron Franke
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10a56981dc
Rename String `plus_file` to `path_join`
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3 years ago |
Juan Linietsky
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f999f52f0a
Add a Framebuffer cache
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
Rémi Verschelde
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c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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3 years ago |
Bastiaan Olij
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0b4fd92a17
Moved particles into ParticlesStorage
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3 years ago |
Bastiaan Olij
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b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
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3 years ago |
Bastiaan Olij
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6b28d94e77
Merge canvas and decal into TextureStorage and add render target
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3 years ago |
bruvzg
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9381acb6a4
Make FileAccess and DirAccess classes reference counted.
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3 years ago |