Commit History

Author SHA1 Message Date
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 year ago
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 1 year ago
  ChristopheClaustre c46bb775e9 Disable camera_effects on some debug draw mode 1 year ago
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 years ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 1 year ago
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij 65ca9e6924 Move SDFGI update logic into clustered renderer 2 years ago
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 years ago
  Bastiaan Olij 02b0c22e38 Moving SSEffects settings into class 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 years ago
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class 2 years ago
  clayjohn 65f0113bc6 Properly scale SSR reflection based on metallic value for dielectric materials 2 years ago
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 years ago
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 years ago
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 years ago
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 years ago
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 years ago