Rémi Verschelde
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a9fa4fd7b9
Merge pull request #101642 from huwpascoe/fix_source_color
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6 months ago |
Chaosus
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570e59df3d
Fix shader uniforms has null as default value
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1 year ago |
yesfish
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860a6ab9ac
fix source_color default value
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7 months ago |
Thaddeus Crews
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2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
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8 months ago |
Hendrik Brucker
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a3525bc015
Add transparency support for LightmapGI
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8 months ago |
Rémi Verschelde
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d60c0e21a6
Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
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8 months ago |
CrazyRoka
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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1 year ago |
Wagner
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6995b6a03e
Allow changing the anisotropic filter level at run-time per Viewport
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8 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
David Snopek
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1a6f8512bc
Add external texture support (GLES3)
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1 year ago |
Yuri Rubinsky
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af92fdb0ac
Add basic support to evaluate operator value in shader language
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1 year ago |
Yuri Rubinsky
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e41048e16e
Fix texture samplers to not being last in the property list
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1 year ago |
Yuri Rubinsky
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574e61a542
Fix crash when assigning more textures than expected to texture array
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1 year ago |
clayjohn
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27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
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1 year ago |
clayjohn
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c6b08d462a
Separate linear and sRGB uniform buffers in RD rendering backends
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1 year ago |
Chris Clyne
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44364faee5
Ensure global shader sampler parameters are initialized when loading the editor
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
A Thousand Ships
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f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
Rémi Verschelde
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c255acebe8
Merge pull request #81607 from Rindbee/fix-UPDATE_WHEN_VISIBLE-not-work-in-exported-project
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
风青山
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59d0fdbacc
Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
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1 year ago |
Dario
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9b91750fb1
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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1 year ago |
Matias N. Goldberg
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53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
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1 year ago |
bitsawer
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41def3740a
Fix global shader uniform texture loading
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2 years ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
Yuri Sizov
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bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2 years ago |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
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2 years ago |
clayjohn
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0b7e2dfdfc
Ensure that "detect 3D" is only called when using 3D shaders
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2 years ago |
bitsawer
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23c375d6b4
Fix shader uniform storage conversions and crash
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2 years ago |
clayjohn
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d3b3419aff
Notify mesh surface when render_priority changes
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2 years ago |