Commit History

Author SHA1 Message Date
  Rémi Verschelde a9fa4fd7b9 Merge pull request #101642 from huwpascoe/fix_source_color 6 months ago
  Chaosus 570e59df3d Fix shader uniforms has null as default value 1 year ago
  yesfish 860a6ab9ac fix source_color default value 7 months ago
  Thaddeus Crews 2fcd8223e8 Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface 8 months ago
  Hendrik Brucker a3525bc015 Add transparency support for LightmapGI 8 months ago
  Rémi Verschelde d60c0e21a6 Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 8 months ago
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 year ago
  Wagner 6995b6a03e Allow changing the anisotropic filter level at run-time per Viewport 8 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  David Snopek 1a6f8512bc Add external texture support (GLES3) 1 year ago
  Yuri Rubinsky af92fdb0ac Add basic support to evaluate operator value in shader language 1 year ago
  Yuri Rubinsky e41048e16e Fix texture samplers to not being last in the property list 1 year ago
  Yuri Rubinsky 574e61a542 Fix crash when assigning more textures than expected to texture array 1 year ago
  clayjohn 27b040dc61 Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports. 1 year ago
  clayjohn c6b08d462a Separate linear and sRGB uniform buffers in RD rendering backends 1 year ago
  Chris Clyne 44364faee5 Ensure global shader sampler parameters are initialized when loading the editor 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  Rémi Verschelde c255acebe8 Merge pull request #81607 from Rindbee/fix-UPDATE_WHEN_VISIBLE-not-work-in-exported-project 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  风青山 59d0fdbacc Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project 1 year ago
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 1 year ago
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 1 year ago
  bitsawer 41def3740a Fix global shader uniform texture loading 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  clayjohn 0b7e2dfdfc Ensure that "detect 3D" is only called when using 3D shaders 2 years ago
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash 2 years ago
  clayjohn d3b3419aff Notify mesh surface when render_priority changes 2 years ago