Commit History

Author SHA1 Message Date
  Thaddeus Crews 2fcd8223e8 Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface 8 months ago
  Hendrik Brucker a3525bc015 Add transparency support for LightmapGI 8 months ago
  Rémi Verschelde d60c0e21a6 Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 8 months ago
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 year ago
  Wagner 6995b6a03e Allow changing the anisotropic filter level at run-time per Viewport 8 months ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  clayjohn c6b08d462a Separate linear and sRGB uniform buffers in RD rendering backends 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 1 year ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  Rémi Verschelde e52213e2fa More codespell fixes, do more changes from previous ignore list 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 years ago
  Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2 years ago
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances 2 years ago
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem 2 years ago
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. 2 years ago
  clayjohn 27a3014f50 Emulate double precision for regular rendering operation. 2 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  reduz f649678402 Clean up Shader Preprocessor 3 years ago