Commit History

Author SHA1 Message Date
  Matias N. Goldberg 4712d426ef Fix broken skeletal animated meshes 6 months ago
  Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage 7 months ago
  David House e6daec9cf8 Added indirect drawing functionality to MultiMesh 9 months ago
  ze2j 97b093617d Follow-up of ArrayMesh::surface_remove addition 8 months ago
  Thaddeus Crews b715fabd70 Merge pull request #76371 from ze2j/array_mesh_surface_remove 8 months ago
  clayjohn deac37c464 Clear AABB when Mesh is cleared 8 months ago
  ze2j 97e0b43faa Add ArrayMesh::surface_remove 8 months ago
  David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 9 months ago
  Thaddeus Crews bb20444998 Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton 10 months ago
  clayjohn 65f3df5923 Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Nazarii 1ba168fcbc Use local vector for skeleton 10 months ago
  Rémi Verschelde bc4c60c933 Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage 11 months ago
  Rémi Verschelde a2b64ed544 Merge pull request #95961 from RadiantUwU/fix-mesh-recursion 11 months ago
  Radiant 70860aafd8 Fix shadow mesh recursion. 11 months ago
  rune-scape f04a9bb630 Avoid const_cast in mesh_storage.h 1 year ago
  Rémi Verschelde 6a9ecdcf0c Merge pull request #91818 from rburing/fti_multimesh 1 year ago
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh 1 year ago
  Arseny Kapoulkine 92f2bc70dd Relax motion vector updates to allow skipped frames for skeletons 1 year ago
  Sen 52cd5acdda Fix for multimesh motion vector corruption by resetting motion vector state and filling both halves of buffer 1 year ago
  Bastiaan Olij 1690ede988 Track compositor effects that use motion vectors so we enable required logic 1 year ago
  Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 1 year ago
  Arman Elgudzhyan 533eab89ab Fixed reversed custom AABB null check when recalculating multimesh AABBs 1 year ago
  Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources 2 years ago
  A Thousand Ships 684752e75b Replace error checks against `size` with `is_empty` 1 year ago
  Yuri Sizov 2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Rémi Verschelde 798632422d Merge pull request #86245 from ecmjohnson/fix-skeleton-culling 1 year ago
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 years ago
  Erik Johnson d874ead58d Check skeleton RID when using cached AABB 1 year ago