Commit History

Author SHA1 Message Date
  Stuart Carnie 663917449b 2D: Fix `CanvasTexture` rendering when updating channels 7 months ago
  Rémi Verschelde 3014eec40d Merge pull request #99407 from devloglogan/rec-resolution 7 months ago
  devloglogan e7f6b7ea0b Allow using custom Rect2i for rendering with OpenXR 11 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 months ago
  devloglogan 3deb5884d7 Renderer agnostic motion vector rendering/OpenXR changes 8 months ago
  Thaddeus Crews 89a311205f Style: Apply `clang-tidy` fixes 1 year ago
  Thaddeus Crews a8931f1aa9 Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes 9 months ago
  Stuart Carnie 0d1d945727 2D: Fix various issues and minor performance optimisations 9 months ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  Hugo Locurcio 35a20fa96a Use a shared copy of placeholder textures, tweak placeholder appearance 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  clayjohn 4d635b7a3a Combine texture and instance data into one uniform set in the 2D renderer 10 months ago
  David Snopek 1a6f8512bc Add external texture support (GLES3) 1 year ago
  David Snopek 7d56b09f23 Expose a function to create textures from a native handle in the compatibility renderer 11 months ago
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 1 year ago
  ACB 09d2c09434 Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 1 year ago
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
  clayjohn 40d70bf9b8 Fallback to linear color texture when using 2D HDR and MSDF font 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Bastiaan Olij 63d6e9c557 Add custom texture create function 2 years ago
  Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2 years ago
  Bastiaan Olij 70dca9ff55 Merge duplicate rd_texture functions 2 years ago
  Bastiaan Olij 903aa0e385 Use MSAA 2D texture in multipass tonemapper 2 years ago
  Bastiaan Olij 467d735eb1 Fix issue with default textures requiring arrays when using multiview 2 years ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 years ago