Stuart Carnie
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663917449b
2D: Fix `CanvasTexture` rendering when updating channels
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7 months ago |
Rémi Verschelde
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3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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7 months ago |
devloglogan
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e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
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11 months ago |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 months ago |
devloglogan
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3deb5884d7
Renderer agnostic motion vector rendering/OpenXR changes
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8 months ago |
Thaddeus Crews
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89a311205f
Style: Apply `clang-tidy` fixes
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1 year ago |
Thaddeus Crews
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a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
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9 months ago |
Stuart Carnie
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0d1d945727
2D: Fix various issues and minor performance optimisations
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9 months ago |
Adam Scott
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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10 months ago |
Hugo Locurcio
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35a20fa96a
Use a shared copy of placeholder textures, tweak placeholder appearance
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10 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
clayjohn
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4d635b7a3a
Combine texture and instance data into one uniform set in the 2D renderer
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10 months ago |
David Snopek
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1a6f8512bc
Add external texture support (GLES3)
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1 year ago |
David Snopek
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7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
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11 months ago |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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1 year ago |
ACB
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09d2c09434
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
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1 year ago |
Bastiaan Olij
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 year ago |
clayjohn
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40d70bf9b8
Fallback to linear color texture when using 2D HDR and MSDF font
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2 years ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
Bastiaan Olij
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63d6e9c557
Add custom texture create function
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2 years ago |
Bastiaan Olij
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c328676d96
For GDExternal use, provides access to internal graphics handles for textures
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2 years ago |
Bastiaan Olij
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70dca9ff55
Merge duplicate rd_texture functions
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2 years ago |
Bastiaan Olij
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903aa0e385
Use MSAA 2D texture in multipass tonemapper
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2 years ago |
Bastiaan Olij
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467d735eb1
Fix issue with default textures requiring arrays when using multiview
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2 years ago |
Rémi Verschelde
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e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
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2 years ago |