Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 months ago |
Rémi Verschelde
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d60c0e21a6
Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
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8 months ago |
devloglogan
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3deb5884d7
Renderer agnostic motion vector rendering/OpenXR changes
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8 months ago |
Wagner
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6995b6a03e
Allow changing the anisotropic filter level at run-time per Viewport
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8 months ago |
clayjohn
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3b9d074fd7
Ensure MovieWriter output is in gamma space when using HDR 2D
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1 year ago |
Pedro J. Estébanez
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1589433e8f
Apply additional fixes to servers' threading
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1 year ago |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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1 year ago |
David Snopek
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0f2b804059
Add support for OpenXR composition layers
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1 year ago |
Aaron Franke
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9e0b38ecd3
Disable XR server when compiling without 3D
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1 year ago |
Pedro J. Estébanez
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77d8372285
Fix drawing of viewports without swapping buffers
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2 years ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Dario
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5155870d64
Improve handling of motion vectors for multimesh instances.
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2 years ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
clayjohn
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36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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2 years ago |
Bastiaan Olij
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ab60d3b65c
Expose viewports render targer RID
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2 years ago |
clayjohn
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9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
BimDav
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fcb9be66a2
Viewport canvas cull mask feature
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4 years ago |
Rémi Verschelde
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7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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2 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 years ago |
David Snopek
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e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
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3 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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3 years ago |
Rémi Verschelde
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8317ff74d6
Merge pull request #63091 from MinusKube/editor-window-render-bug
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3 years ago |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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3 years ago |
MinusKube
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be09a87ff9
Fix viewport sorting being wrong on parent/child relation
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3 years ago |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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3 years ago |
Marc Gilleron
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5690f47135
Initialize default values for viewports in rendering server.
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3 years ago |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 years ago |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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3 years ago |